Selaa lähdekoodia

macosx changes

changes required to get masox to run.

Some further changes possible required around resourceHolder in future.

The geometry shader works in macosx with gl version 3.3, though i do think some changes are required internally to account for a lack of OUT_col%
marauder2k7 1 vuosi sitten
vanhempi
commit
51624b7ce8

+ 1 - 1
Engine/source/core/resource.h

@@ -194,7 +194,7 @@ template<class T> class ResourceHolder : public ResourceHolderBase
 {
 public:
    ResourceHolder(T *t) : ResourceHolderBase(t) {}
-   virtual ~ResourceHolder() { delete ((T*)mRes); }
+   virtual ~ResourceHolder() { mRes = static_cast<T*>(mRes); SAFE_DELETE(mRes); }
 };
 
 // Resource template.  When dealing with resources, this is the

+ 1 - 1
Templates/BaseGame/game/core/rendering/scripts/gfxData/shaders.tscript

@@ -182,7 +182,7 @@ singleton ShaderData( ThickLineGUI )
    DXGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineG.hlsl";
    DXPixelShaderFile    = $Core::CommonShaderPath @ "/fixedFunction/thickLineP.hlsl";
 
-   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/fixedFunction/gl/colorV.glsl";
+   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineV.glsl";
    OGLGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineG.glsl";
    OGLPixelShaderFile    = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineP.glsl";
       

+ 39 - 0
Templates/BaseGame/game/core/rendering/shaders/fixedFunction/gl/thickLineV.glsl

@@ -0,0 +1,39 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+#include "../../gl/hlslCompat.glsl"
+
+in vec4 vPosition;
+in vec4 vColor;
+
+uniform mat4 modelview;
+
+out VS_OUT {
+    vec4 color;
+} vs_out;
+
+
+void main()
+{
+   gl_Position = tMul(modelview, vPosition);
+   correctSSP(gl_Position);
+   vs_out.color = vColor;
+}