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macosx changes

changes required to get masox to run.

Some further changes possible required around resourceHolder in future.

The geometry shader works in macosx with gl version 3.3, though i do think some changes are required internally to account for a lack of OUT_col%
marauder2k7 1 年之前
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51624b7ce8

+ 1 - 1
Engine/source/core/resource.h

@@ -194,7 +194,7 @@ template<class T> class ResourceHolder : public ResourceHolderBase
 {
 public:
    ResourceHolder(T *t) : ResourceHolderBase(t) {}
-   virtual ~ResourceHolder() { delete ((T*)mRes); }
+   virtual ~ResourceHolder() { mRes = static_cast<T*>(mRes); SAFE_DELETE(mRes); }
 };
 
 // Resource template.  When dealing with resources, this is the

+ 1 - 1
Templates/BaseGame/game/core/rendering/scripts/gfxData/shaders.tscript

@@ -182,7 +182,7 @@ singleton ShaderData( ThickLineGUI )
    DXGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineG.hlsl";
    DXPixelShaderFile    = $Core::CommonShaderPath @ "/fixedFunction/thickLineP.hlsl";
 
-   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/fixedFunction/gl/colorV.glsl";
+   OGLVertexShaderFile   = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineV.glsl";
    OGLGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineG.glsl";
    OGLPixelShaderFile    = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineP.glsl";
       

+ 39 - 0
Templates/BaseGame/game/core/rendering/shaders/fixedFunction/gl/thickLineV.glsl

@@ -0,0 +1,39 @@
+//-----------------------------------------------------------------------------
+// Copyright (c) 2012 GarageGames, LLC
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+//-----------------------------------------------------------------------------
+#include "../../gl/hlslCompat.glsl"
+
+in vec4 vPosition;
+in vec4 vColor;
+
+uniform mat4 modelview;
+
+out VS_OUT {
+    vec4 color;
+} vs_out;
+
+
+void main()
+{
+   gl_Position = tMul(modelview, vPosition);
+   correctSSP(gl_Position);
+   vs_out.color = vColor;
+}