Browse Source

looks like distance needs to default to 0, not max, for raycast purposes.

(cherry picked from commit 00ee743559e19bc2dd3cbf92060b8bf089d5aceb)
AzaezelX 5 years ago
parent
commit
522578074c
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Engine/source/collision/collision.h

+ 2 - 2
Engine/source/collision/collision.h

@@ -67,8 +67,8 @@ struct Collision
       generateTexCoord(false),
       texCoord(-1.0f, -1.0f),
       face(0),
-      faceDot(-1.0f),
-      distance(FLT_MAX)
+      faceDot(0.0f),
+      distance(0)
 
    {
    }