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@@ -53,13 +53,6 @@ struct ProbeData
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float2 pad;
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};
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-float defineSkylightInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
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-{
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- //Ultimately this should be done to prioritize lastmost, and only contribute if nothing else has doneso yet
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- float contribution = 1.0;
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- return contribution;
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-}
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-
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float defineSphereSpaceInfluence(Surface surface, ProbeData probe)
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{
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float3 L = probe.wsPosition.xyz - surface.P;
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