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not even using this method

Azaezel 6 年之前
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552d0e4f4b
共有 1 个文件被更改,包括 0 次插入7 次删除
  1. 0 7
      Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl

+ 0 - 7
Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl

@@ -53,13 +53,6 @@ struct ProbeData
    float2 pad;
    float2 pad;
 };
 };
 
 
-float defineSkylightInfluence(Surface surface, ProbeData probe, float3 wsEyeRay)
-{
-   //Ultimately this should be done to prioritize lastmost, and only contribute if nothing else has doneso yet
-   float contribution = 1.0;
-   return contribution;
-}
-
 float defineSphereSpaceInfluence(Surface surface, ProbeData probe)
 float defineSphereSpaceInfluence(Surface surface, ProbeData probe)
 {
 {
    float3 L = probe.wsPosition.xyz - surface.P;
    float3 L = probe.wsPosition.xyz - surface.P;