|
@@ -985,8 +985,8 @@ void DiffuseMapFeatGLSL::setTexData( Material::StageData &stageDat,
|
|
|
RenderPassData &passData,
|
|
|
U32 &texIndex )
|
|
|
{
|
|
|
- GFXTextureObject *tex = stageDat.getTex( MFT_DiffuseMap );
|
|
|
passData.mSamplerNames[ texIndex ] = "diffuseMap";
|
|
|
+ GFXTextureObject *tex = stageDat.getTex( MFT_DiffuseMap );
|
|
|
if ( tex )
|
|
|
passData.mTexSlot[ texIndex++ ].texObject = tex;
|
|
|
}
|