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@@ -368,7 +368,7 @@ void ProcessedFFMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBloc
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result.blendDefined = true;
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result.blendEnable = true;
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result.blendSrc = GFXBlendOne;
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- result.blendSrc = GFXBlendOne;
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+ result.blendDest = GFXBlendZero;
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}
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// This is here for generic FF shader fallbacks.
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