فهرست منبع

Remove unneeded double-initialization of the vars.

bank 11 سال پیش
والد
کامیت
62006e8b3c

+ 0 - 1
Engine/source/T3D/debris.cpp

@@ -99,7 +99,6 @@ DebrisData::DebrisData()
    friction   = 0.2f;
    friction   = 0.2f;
    numBounces = 0;
    numBounces = 0;
    bounceVariance = 0;
    bounceVariance = 0;
-   minSpinSpeed = maxSpinSpeed = 0.0;
    staticOnMaxBounce = false;
    staticOnMaxBounce = false;
    explodeOnMaxBounce = false;
    explodeOnMaxBounce = false;
    snapOnMaxBounce = false;
    snapOnMaxBounce = false;

+ 1 - 1
Engine/source/materials/processedFFMaterial.cpp

@@ -368,7 +368,7 @@ void ProcessedFFMaterial::_initPassStateBlock( RenderPassData *rpd, GFXStateBloc
       result.blendDefined = true;
       result.blendDefined = true;
       result.blendEnable = true;
       result.blendEnable = true;
       result.blendSrc = GFXBlendOne;
       result.blendSrc = GFXBlendOne;
-      result.blendSrc = GFXBlendOne;
+      result.blendDest = GFXBlendZero;
    }
    }
 
 
    // This is here for generic FF shader fallbacks.
    // This is here for generic FF shader fallbacks.

+ 0 - 1
Engine/source/renderInstance/renderBinManager.cpp

@@ -122,7 +122,6 @@ void RenderBinManager::internalAddElement(RenderInst* inst)
    mElementList.increment();
    mElementList.increment();
    MainSortElem &elem = mElementList.last();
    MainSortElem &elem = mElementList.last();
    elem.inst = inst;
    elem.inst = inst;
-   elem.key = elem.key2 = 0;
 
 
    elem.key = inst->defaultKey;
    elem.key = inst->defaultKey;
    elem.key2 = inst->defaultKey2;
    elem.key2 = inst->defaultKey2;

+ 0 - 1
Engine/source/scene/simPath.cpp

@@ -371,7 +371,6 @@ Marker::Marker()
    mTypeMask |= MarkerObjectType;
    mTypeMask |= MarkerObjectType;
 
 
    mSeqNum   = 0;
    mSeqNum   = 0;
-   mSmoothingType = SmoothingTypeLinear;
    mMSToNext = 1000;
    mMSToNext = 1000;
    mSmoothingType = SmoothingTypeSpline;
    mSmoothingType = SmoothingTypeSpline;
    mKnotType = KnotTypeNormal;
    mKnotType = KnotTypeNormal;