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Update terrFeatureGLSL.cpp

Brian Roberts 7 年之前
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6ba442bf07
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3 3
      Engine/source/terrain/glsl/terrFeatureGLSL.cpp

+ 3 - 3
Engine/source/terrain/glsl/terrFeatureGLSL.cpp

@@ -927,9 +927,9 @@ void TerrainNormalMapFeatGLSL::processVert(  Vector<ShaderComponent*> &component
 void TerrainNormalMapFeatGLSL::processPix(   Vector<ShaderComponent*> &componentList, 
 void TerrainNormalMapFeatGLSL::processPix(   Vector<ShaderComponent*> &componentList, 
                                              const MaterialFeatureData &fd )
                                              const MaterialFeatureData &fd )
 {
 {
-	// We only need to process normals during the deferred.
-	if (!fd.features.hasFeature(MFT_DeferredConditioner))
-		return;
+   // We only need to process normals during the deferred.
+   if (!fd.features.hasFeature(MFT_DeferredConditioner))
+      return;
 
 
    MultiLine *meta = new MultiLine;
    MultiLine *meta = new MultiLine;