@@ -3342,7 +3342,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
image.lightInfo->setType( LightInfo::Point );
MatrixF imageMat;
- getRenderImageTransform( i, &imageMat );
+ getRenderMuzzleTransform( i, &imageMat );
image.lightInfo->setTransform( imageMat );