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fix light emission point for shapebaseimaged
light generally comes from the muzzle of a gun, not the ground

AzaezelX il y a 1 an
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commit
7678f680a4
1 fichiers modifiés avec 1 ajouts et 1 suppressions
  1. 1 1
      Engine/source/T3D/shapeImage.cpp

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -3342,7 +3342,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
             image.lightInfo->setType( LightInfo::Point );
 
          MatrixF imageMat;
-         getRenderImageTransform( i, &imageMat );
+         getRenderMuzzleTransform( i, &imageMat );
 
          image.lightInfo->setTransform( imageMat );