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Fix for collision issues with scaled players

Players scaled after their creation have collision issues with terrain.
Changing this bit of code fixes those issues for downsized players, even
when shrunk to 10% of their original size.
RoundedIcon 9 년 전
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1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      Engine/source/T3D/player.cpp

+ 3 - 3
Engine/source/T3D/player.cpp

@@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
       }
       Point3F distance = end - start;
 
-      if (mFabs(distance.x) < mObjBox.len_x() &&
-          mFabs(distance.y) < mObjBox.len_y() &&
-          mFabs(distance.z) < mObjBox.len_z())
+      if (mFabs(distance.x) < mScaledBox.len_x() &&
+          mFabs(distance.y) < mScaledBox.len_y() &&
+          mFabs(distance.z) < mScaledBox.len_z())
       {
          // We can potentially early out of this.  If there are no polys in the clipped polylist at our
          //  end position, then we can bail, and just set start = end;