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Fix for collision issues with scaled players

Players scaled after their creation have collision issues with terrain.
Changing this bit of code fixes those issues for downsized players, even
when shrunk to 10% of their original size.
RoundedIcon 9 năm trước cách đây
mục cha
commit
7924f056bd
1 tập tin đã thay đổi với 3 bổ sung3 xóa
  1. 3 3
      Engine/source/T3D/player.cpp

+ 3 - 3
Engine/source/T3D/player.cpp

@@ -4659,9 +4659,9 @@ Point3F Player::_move( const F32 travelTime, Collision *outCol )
       }
       Point3F distance = end - start;
 
-      if (mFabs(distance.x) < mObjBox.len_x() &&
-          mFabs(distance.y) < mObjBox.len_y() &&
-          mFabs(distance.z) < mObjBox.len_z())
+      if (mFabs(distance.x) < mScaledBox.len_x() &&
+          mFabs(distance.y) < mScaledBox.len_y() &&
+          mFabs(distance.z) < mScaledBox.len_z())
       {
          // We can potentially early out of this.  If there are no polys in the clipped polylist at our
          //  end position, then we can bail, and just set start = end;