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Эх сурвалжийг харах

Adds isSRGB and invertSmoothness checkboxes to terrain material editor
Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data
Added assimp importer options to asset import config settings set
Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis

Areloch 6 жил өмнө
parent
commit
796a95b8a5

+ 7 - 2
Engine/source/terrain/terrMaterial.cpp

@@ -65,7 +65,9 @@ TerrainMaterial::TerrainMaterial()
       mMacroSize( 200.0f ),
       mMacroStrength( 0.7f ),
       mMacroDistance( 500.0f ),
-      mParallaxScale( 0.0f )
+      mParallaxScale( 0.0f ),
+      mIsSRGB(false),
+      mInvertSmoothness(false)
 {
 }
 
@@ -97,7 +99,10 @@ void TerrainMaterial::initPersistFields()
    addField( "parallaxScale", TypeF32, Offset( mParallaxScale, TerrainMaterial ), "Used to scale the height from the normal map to give some self "
 	   "occlusion effect (aka parallax) to the terrain material" );
 
-   addField("pbrConfigMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the material");
+   addField("pbrConfigMap", TypeStringFilename, Offset(mCompositeMap, TerrainMaterial), "Composite map for the PBR Configuration of the material");
+   addField("isSRGB", TypeBool, Offset(mIsSRGB, TerrainMaterial), "Is the PBR Config map's image in sRGB format?");
+   addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, TerrainMaterial), "Should the smoothness channel of the PBR Config map be inverted?");
+
    Parent::initPersistFields();
 
    // Gotta call this at least once or it won't get created!

+ 3 - 0
Engine/source/terrain/terrMaterial.h

@@ -77,6 +77,9 @@ protected:
    ///
    F32 mParallaxScale;
 
+   bool mIsSRGB;
+   bool mInvertSmoothness;
+
 public:
 
    TerrainMaterial();

+ 2 - 2
Engine/source/ts/assimp/assimpShapeLoader.cpp

@@ -799,7 +799,7 @@ TSShape* assimpLoadShape(const Torque::Path &path)
    return tss;
 }
 
-DefineEngineFunction(GetShapeInfo, bool, (const char* shapePath, const char* ctrl), ,
+DefineEngineFunction(GetShapeInfo, bool, (const char* shapePath, const char* ctrl, bool loadCachedDts), ("", "", true),
    "(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
    "a shape file and store it in a GuiTreeView control. This function is "
    "used by the assimp import gui to show a preview of the scene contents "
@@ -820,7 +820,7 @@ DefineEngineFunction(GetShapeInfo, bool, (const char* shapePath, const char* ctr
    // Check if a cached DTS is available => no need to import the source file
    // if we can load the DTS instead
    Torque::Path path(shapePath);
-   if (AssimpShapeLoader::canLoadCachedDTS(path))
+   if (loadCachedDts && AssimpShapeLoader::canLoadCachedDTS(path))
       return false;
 
    AssimpShapeLoader loader;

+ 1 - 1
Templates/BaseGame/game/tools/Tools.cs

@@ -17,7 +17,7 @@ function ToolsModule::onCreate(%this)
    // ----------------------------------------------------------------------------
    
    ModuleDatabase.LoadExplicit( "MainEditor" );
-   ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
+   //ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
 }
 
 function ToolsModule::onDestroy(%this)

+ 0 - 5
Templates/BaseGame/game/tools/assetBrowser/main.cs

@@ -96,11 +96,6 @@ function initializeAssetBrowser()
    exec("./scripts/assetTypes/folder.cs");  
    exec("./scripts/assetTypes/terrain.cs");
    exec("./scripts/assetTypes/terrainMaterial.cs");  
-     
-   exec("./scripts/fieldTypes/fieldTypes.cs");
-   exec("./scripts/fieldTypes/listField.cs");
-   exec("./scripts/fieldTypes/moduleDependencies.cs");
-   exec("./scripts/fieldTypes/assetDependencies.cs");
    
    new ScriptObject( AssetBrowserPlugin )
    {

+ 17 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs

@@ -28,19 +28,32 @@ function setupImportConfigSettingsList()
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMesh", "Import Mesh", "bool", "", "1", "", "ToggleImportMesh");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoUpAxisOverride", "Do Up-axis Override", "bool", "", "0", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/UpAxisOverride", "Up-axis Override", "list", "", "Z_AXIS", "X_AXIS,Y_AXIS,Z_AXIS");
-      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Do Scale Override", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/DoScaleOverride", "Do Scale Override", "bool", "", "0", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ScaleOverride", "Scale Override", "float", "", "1", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodeScale", "Ignore Node Scale", "bool", "", "0", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustCenter", "Adjust Center", "bool", "", "0", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/AdjustFloor", "Adjust Floor", "bool", "", "0", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/CollapseSubmeshes", "Collapse Submeshes", "bool", "", "0", "");
-      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/LODType", "LOD Type", "list", "", "TrailingNumber", "TrailingNumber,DetectDTS,SingleSize");
       //ImportAssetConfigSettingsList.addNewConfigSetting("TrailingNumber", "Trailing Number", "float", "", "2", "", "Mesh");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportedNodes", "Imported Nodes", "command", "", "", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreNodes", "Ignore Nodes", "command", "", "", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/ImportMeshes", "Import Meshes", "command", "", "", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/IgnoreMeshes", "Imported Meshes", "command", "", "", "");
       
+      //Assimp/Collada params
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/convertLeftHanded", "Convert To Left Hand", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/calcTangentSpace", "Calculate Tangent Space", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/removeRedundantMats", "Remove Redundant Materials", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/genUVCoords", "Generate UV Corrdinates", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/TransformUVs", "Transform UV Coordinates", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/flipUVCoords", "Flip UV Coordinates", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/findInstances", "Find Instances", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/limitBoneWeights", "Limit Bone Weights", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/JoinIdenticalVerts", "Join Identical Verts", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/reverseWindingOrder", "Flip Winding Order", "bool", "", "0", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Meshes/invertNormals", "Invert Normals", "bool", "", "0", "");
+      
       //Materials
       ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", "");
@@ -54,6 +67,8 @@ function setupImportConfigSettingsList()
       ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimations", "Separate Animations", "bool", "", "1", "");
       ImportAssetConfigSettingsList.addNewConfigSetting("Animations/SeparateAnimationPrefix", "Separate Animation Prefix", "string", "", "", "");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animTiming", "Animation Timing", "list", "", "Seconds", "Frames,Seconds,Milliseconds");
+      ImportAssetConfigSettingsList.addNewConfigSetting("Animations/animFPS", "Animation FPS", "float", "", "2", "");
       
       //Collision
       ImportAssetConfigSettingsList.addNewConfigSetting("Collision/GenerateCollisions", "Generate Collisions", "bool", "", "1", "");

+ 28 - 2
Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs

@@ -60,7 +60,7 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
       }
       else
       {
-         GetShapeInfo(%assetItem.filePath, %shapeInfo);
+         GetShapeInfo(%assetItem.filePath, %shapeInfo, false);
       }
       
       %assetItem.shapeInfo = %shapeInfo;
@@ -241,7 +241,33 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
          else
             $TSShapeConstructor::neverImportMat = $TSShapeConstructor::neverImportMat TAB getToken(%ignoreMaterialList, ",;", %i);
       }
-   }  
+   } 
+   
+   if(getAssetImportConfigValue("Materials/DoUpAxisOverride", "") $= "1")
+      %constructor.upAxis = getAssetImportConfigValue("Meshes/UpAxisOverride", "Z_AXIS");
+
+   %constructor.lodType = getAssetImportConfigValue("Meshes/LODType", "0");
+   //%constructor.singleDetailSize = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
+   %constructor.alwaysImport = getAssetImportConfigValue("Meshes/ImportedNodes", "");
+   %constructor.neverImport = getAssetImportConfigValue("Meshes/IgnoreNodes", "");
+   %constructor.alwaysImportMesh = getAssetImportConfigValue("Meshes/ImportMeshes", "");
+   %constructor.neverImportMesh = getAssetImportConfigValue("Meshes/IgnoreMeshes", "");   
+   %constructor.ignoreNodeScale = getAssetImportConfigValue("Meshes/IgnoreNodeScale", "0"); 
+   %constructor.adjustCenter = getAssetImportConfigValue("Meshes/AdjustCenter", "0");  
+   %constructor.adjustFloor = getAssetImportConfigValue("Meshes/AdjustFloor", "0");  
+   
+   %constructor.convertLeftHanded = getAssetImportConfigValue("Meshes/convertLeftHanded", "0");
+   %constructor.calcTangentSpace = getAssetImportConfigValue("Meshes/calcTangentSpace", "0");
+   %constructor.genUVCoords = getAssetImportConfigValue("Meshes/genUVCoords", "0");
+   %constructor.flipUVCoords = getAssetImportConfigValue("Meshes/flipUVCoords", "0");
+   %constructor.findInstances = getAssetImportConfigValue("Meshes/findInstances", "0");
+   %constructor.limitBoneWeights = getAssetImportConfigValue("Meshes/limitBoneWeights", "0");
+   %constructor.joinIdenticalVerts = getAssetImportConfigValue("Meshes/joinIdenticalVerts", "0");
+   %constructor.reverseWindingOrder = getAssetImportConfigValue("Meshes/reverseWindingOrder", "0");
+   %constructor.invertNormals = getAssetImportConfigValue("Meshes/invertNormals", "0");   
+   %constructor.removeRedundantMats = getAssetImportConfigValue("Meshes/removeRedundantMats", "0");
+   %constructor.animTiming = getAssetImportConfigValue("Animations/animTiming", "Seconds");
+   %constructor.animFPS = getAssetImportConfigValue("Animations/animFPS", "2");
    
    %constructor.neverImportMat = $TSShapeConstructor::neverImportMat;
    ShapeEditor.saveConstructor( %constructor );

+ 0 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/fieldTypes/assetDependencies.cs → Templates/BaseGame/game/tools/gui/fieldTypes/assetDependencies.cs


+ 0 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/fieldTypes/fieldTypes.cs → Templates/BaseGame/game/tools/gui/fieldTypes/fieldTypes.cs


+ 0 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/fieldTypes/listField.cs → Templates/BaseGame/game/tools/gui/fieldTypes/listField.cs


+ 0 - 0
Templates/BaseGame/game/tools/assetBrowser/scripts/fieldTypes/moduleDependencies.cs → Templates/BaseGame/game/tools/gui/fieldTypes/moduleDependencies.cs


+ 6 - 1
Templates/BaseGame/game/tools/gui/guiDialogs.ed.cs

@@ -35,4 +35,9 @@ exec("./guiObjectInspector.ed.cs");
 exec("./uvEditor.ed.gui");
 exec("./objectSelection.ed.cs");
 exec("./postFxManager.gui");
-exec("./assimpImport.ed.gui");
+exec("./assimpImport.ed.gui");
+
+exec("./fieldTypes/assetDependencies.cs");
+exec("./fieldTypes/fieldTypes.cs");
+exec("./fieldTypes/listField.cs");
+exec("./fieldTypes/moduleDependencies.cs");

+ 46 - 6
Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui

@@ -165,7 +165,7 @@
 
          new GuiBitmapCtrl() {
             bitmap = "core/art/gui/images/separator-v";
-            color = "255 255 255 255";
+            color = "White";
             wrap = "0";
             position = "1 0";
             extent = "183 2";
@@ -739,7 +739,7 @@
             anchorLeft = "1";
             anchorRight = "0";
             position = "6 184";
-            extent = "185 50";
+            extent = "185 64";
             minExtent = "8 2";
             horizSizing = "width";
             vertSizing = "bottom";
@@ -888,12 +888,52 @@
                canSave = "1";
                canSaveDynamicFields = "0";
             };
+            new GuiCheckBoxCtrl() {
+               text = " Is sRGB";
+               groupNum = "-1";
+               buttonType = "ToggleButton";
+               useMouseEvents = "0";
+               position = "55 32";
+               extent = "119 16";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "ToolsGuiCheckBoxProfile";
+               visible = "1";
+               active = "1";
+               tooltipProfile = "ToolsGuiToolTipProfile";
+               hovertime = "1000";
+               isContainer = "0";
+               internalName = "isSRGb";
+               canSave = "1";
+               canSaveDynamicFields = "0";
+            };
+            new GuiCheckBoxCtrl() {
+               text = " Invert Smoothness";
+               groupNum = "-1";
+               buttonType = "ToggleButton";
+               useMouseEvents = "0";
+               position = "55 48";
+               extent = "119 16";
+               minExtent = "8 2";
+               horizSizing = "right";
+               vertSizing = "bottom";
+               profile = "ToolsGuiCheckBoxProfile";
+               visible = "1";
+               active = "1";
+               tooltipProfile = "ToolsGuiToolTipProfile";
+               hovertime = "1000";
+               isContainer = "0";
+               internalName = "invertSmoothness";
+               canSave = "1";
+               canSaveDynamicFields = "0";
+            };
          };
          new GuiBitmapCtrl() {
             bitmap = "tools/gui/images/separator-v";
             color = "255 255 255 255";
             wrap = "0";
-            position = "6 238";
+            position = "6 254";
             extent = "175 2";
             minExtent = "8 2";
             horizSizing = "width";
@@ -914,7 +954,7 @@
             anchorBottom = "0";
             anchorLeft = "1";
             anchorRight = "0";
-            position = "6 245";
+            position = "6 261";
             extent = "185 72";
             minExtent = "8 2";
             horizSizing = "width";
@@ -1222,7 +1262,7 @@
             bitmap = "tools/gui/images/separator-v";
             color = "255 255 255 255";
             wrap = "0";
-            position = "6 320";
+            position = "6 336";
             extent = "175 2";
             minExtent = "8 2";
             horizSizing = "width";
@@ -1243,7 +1283,7 @@
             anchorBottom = "0";
             anchorLeft = "1";
             anchorRight = "0";
-            position = "6 327";
+            position = "6 343";
             extent = "185 72";
             minExtent = "8 2";
             horizSizing = "width";

+ 15 - 1
Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs

@@ -449,6 +449,9 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
       %this-->macroSizeCtrl.setText( %mat.macroSize );
       %this-->macroStrengthCtrl.setText( %mat.macroStrength );
       %this-->macroDistanceCtrl.setText( %mat.macroDistance );      
+      
+      %this-->isSRGB.setValue( %mat.isSRGB );
+      %this-->invertSmoothness.setValue( %mat.invertSmoothness );
             
       %this.activateMaterialCtrls( true );      
    }
@@ -508,6 +511,9 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
    %macroStrength = %this-->macroStrengthCtrl.getText();
    %macroDistance = %this-->macroDistanceCtrl.getText();   
    
+   %isSRGB = %this-->isSRGB.getValue(); 
+   %invertSmoothness = %this-->invertSmoothness.getValue(); 
+   
    // If no properties of this materials have changed,
    // return.
 
@@ -525,7 +531,9 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
          %mat.macroSize == %macroSize &&
          %mat.macroStrength == %macroStrength &&
          %mat.macroDistance == %macroDistance &&         
-         %mat.parallaxScale == %parallaxScale )               
+         %mat.parallaxScale == %parallaxScale &&         
+         %mat.isSRGB == %isSRGB &&         
+         %mat.invertSmoothness == %invertSmoothness)               
       return;
       
    // Make sure the material name is unique.
@@ -560,6 +568,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
    %mat.macroDistance = %macroDistance;    
    %mat.useSideProjection = %useSideProjection;
    %mat.parallaxScale = %parallaxScale;
+   %mat.isSRGB = %isSRGB;
+   %mat.invertSmoothness = %invertSmoothness;
    
    // Mark the material as dirty and needing saving.
    
@@ -606,6 +616,8 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
          macroDistance = %mat.macroDistance;
          useSideProjection = %mat.useSideProjection;
          parallaxScale = %mat.parallaxScale;
+         isSRGB = %mat.isSRGB;
+         invertSmoothness = %mat.invertSmoothness;
       };
    }
 }
@@ -641,6 +653,8 @@ function TerrainMaterialDlg::restoreMaterials( %this )
       %mat.macroDistance = %obj.macroDistance;
       %mat.useSideProjection = %obj.useSideProjection;
       %mat.parallaxScale = %obj.parallaxScale;
+      %mat.isSRGB = %obj.isSRGB;
+      %mat.invertSmoothness = %obj.invertSmoothness;
    }
 }