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@@ -394,12 +394,12 @@ void queryLanServers(U32 port, U8 flags, const char* gameType, const char* missi
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if ( !sActiveFilter.gameType || dStricmp( sActiveFilter.gameType, "Any" ) != 0 )
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{
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sActiveFilter.gameType = (char*) dRealloc( sActiveFilter.gameType, 4 );
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- dStrcpy( sActiveFilter.gameType, "Any" );
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+ dStrcpy( sActiveFilter.gameType, "Any", 4 );
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}
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if ( !sActiveFilter.missionType || dStricmp( sActiveFilter.missionType, "Any" ) != 0 )
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{
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sActiveFilter.missionType = (char*) dRealloc( sActiveFilter.missionType, 4 );
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- dStrcpy( sActiveFilter.missionType, "Any" );
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+ dStrcpy( sActiveFilter.missionType, "Any", 4 );
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}
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sActiveFilter.queryFlags = 0;
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sActiveFilter.minPlayers = minPlayers;
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@@ -511,13 +511,13 @@ void queryMasterServer(U8 flags, const char* gameType, const char* missionType,
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if ( !sActiveFilter.gameType || dStrcmp( sActiveFilter.gameType, gameType ) != 0 )
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{
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sActiveFilter.gameType = (char*) dRealloc( sActiveFilter.gameType, dStrlen( gameType ) + 1 );
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- dStrcpy( sActiveFilter.gameType, gameType );
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+ dStrcpy( sActiveFilter.gameType, gameType, dStrlen(gameType) + 1 );
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}
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if ( !sActiveFilter.missionType || dStrcmp( sActiveFilter.missionType, missionType ) != 0 )
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{
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sActiveFilter.missionType = (char*) dRealloc( sActiveFilter.missionType, dStrlen( missionType ) + 1 );
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- dStrcpy( sActiveFilter.missionType, missionType );
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+ dStrcpy( sActiveFilter.missionType, missionType, dStrlen(missionType) + 1 );
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}
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sActiveFilter.queryFlags = flags | ServerFilter::NewStyleResponse;
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@@ -970,7 +970,7 @@ static void pushServerFavorites()
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ServerInfo* si = findOrCreateServerInfo( &addr );
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AssertFatal(si, "pushServerFavorites - failed to create Server Info!" );
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si->name = (char*) dRealloc( (void*) si->name, dStrlen( serverName ) + 1 );
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- dStrcpy( si->name, serverName );
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+ dStrcpy( si->name, serverName, dStrlen(serverName) + 1 );
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si->isFavorite = true;
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pushPingRequest( &addr );
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}
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@@ -1054,13 +1054,13 @@ void addFakeServers( S32 howMany )
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char buf[256];
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dSprintf( buf, 255, "Fake server #%d", sNumFakeServers );
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newServer.name = (char*) dMalloc( dStrlen( buf ) + 1 );
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- dStrcpy( newServer.name, buf );
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+ dStrcpy( newServer.name, buf, strlen(buf) + 1 );
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newServer.gameType = (char*) dMalloc( 5 );
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- dStrcpy( newServer.gameType, "Fake" );
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- newServer.missionType = (char*) dMalloc( 4 );
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- dStrcpy( newServer.missionType, "FakeMissionType" );
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+ dStrcpy( newServer.gameType, "Fake", 5 );
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+ newServer.missionType = (char*) dMalloc( 16 );
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+ dStrcpy( newServer.missionType, "FakeMissionType", 16 );
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newServer.missionName = (char*) dMalloc( 14 );
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- dStrcpy( newServer.missionName, "FakeMapName" );
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+ dStrcpy( newServer.missionName, "FakeMapName", 14 );
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Net::stringToAddress( "IP:198.74.33.35:28000", &newServer.address );
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newServer.ping = (U32)( Platform::getRandom() * 200.0f );
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newServer.cpuSpeed = 470;
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@@ -1353,9 +1353,9 @@ static void processPingsAndQueries( U32 session, bool schedule )
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char msg[64];
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U32 foundCount = gServerList.size();
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if ( foundCount == 0 )
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- dStrcpy( msg, "No servers found." );
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+ dStrcpy( msg, "No servers found.", 64 );
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else if ( foundCount == 1 )
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- dStrcpy( msg, "One server found." );
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+ dStrcpy( msg, "One server found.", 64 );
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else
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dSprintf( msg, sizeof( msg ), "%d servers found.", foundCount );
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@@ -1754,7 +1754,7 @@ static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8
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const char* guidList = Con::getVariable( "Server::GuidList" );
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char* buf = new char[dStrlen( guidList ) + 1];
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- dStrcpy( buf, guidList );
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+ dStrcpy( buf, guidList, dStrlen(guidList) + 1 );
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char* temp = dStrtok( buf, "\t" );
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temp8 = 0;
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for ( ; temp && temp8 < playerCount; temp8++ )
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@@ -1949,7 +1949,7 @@ static void handleGamePingResponse( const NetAddress* address, BitStream* stream
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if ( !si->name )
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{
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si->name = (char*) dMalloc( dStrlen( buf ) + 1 );
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- dStrcpy( si->name, buf );
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+ dStrcpy( si->name, buf, dStrlen(buf) + 1 );
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}
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// Set the server up to be queried:
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@@ -2051,7 +2051,7 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
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if ( !si->gameType || dStricmp( si->gameType, stringBuf ) != 0 )
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{
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si->gameType = (char*) dRealloc( (void*) si->gameType, dStrlen( stringBuf ) + 1 );
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- dStrcpy( si->gameType, stringBuf );
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+ dStrcpy( si->gameType, stringBuf, dStrlen(stringBuf) + 1 );
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// Test against the active filter:
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if ( applyFilter && dStricmp( sActiveFilter.gameType, "any" ) != 0
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@@ -2068,7 +2068,7 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
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if ( !si->missionType || dStrcmp( si->missionType, stringBuf ) != 0 )
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{
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si->missionType = (char*) dRealloc( (void*) si->missionType, dStrlen( stringBuf ) + 1 );
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- dStrcpy( si->missionType, stringBuf );
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+ dStrcpy( si->missionType, stringBuf, dStrlen(stringBuf) + 1 );
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// Test against the active filter:
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if ( applyFilter && dStricmp( sActiveFilter.missionType, "any" ) != 0
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@@ -2089,7 +2089,7 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
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if ( !si->missionName || dStrcmp( si->missionName, stringBuf ) != 0 )
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{
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si->missionName = (char*) dRealloc( (void*) si->missionName, dStrlen( stringBuf ) + 1 );
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- dStrcpy( si->missionName, stringBuf );
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+ dStrcpy( si->missionName, stringBuf, dStrlen(stringBuf) + 1 );
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}
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// Get the server status:
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@@ -2158,7 +2158,7 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
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if ( !si->statusString || ( isUpdate && dStrcmp( si->statusString, stringBuf ) != 0 ) )
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{
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si->infoString = (char*) dRealloc( (void*) si->infoString, dStrlen( stringBuf ) + 1 );
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- dStrcpy( si->infoString, stringBuf );
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+ dStrcpy( si->infoString, stringBuf, dStrlen(stringBuf) + 1 );
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}
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// Get the content string:
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@@ -2166,7 +2166,7 @@ static void handleGameInfoResponse( const NetAddress* address, BitStream* stream
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if ( !si->statusString || ( isUpdate && dStrcmp( si->statusString, stringBuf ) != 0 ) )
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{
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si->statusString = (char*) dRealloc( (void*) si->statusString, dStrlen( stringBuf ) + 1 );
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- dStrcpy( si->statusString, stringBuf );
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+ dStrcpy( si->statusString, stringBuf, dStrlen(stringBuf) + 1 );
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}
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// Update the server browser gui!
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