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proper formulation

AzaezelX 1 年之前
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7ac714606f
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      Engine/source/T3D/player.cpp

+ 3 - 3
Engine/source/T3D/player.cpp

@@ -4014,9 +4014,9 @@ void Player::updateActionThread()
       mActionAnimation.callbackTripped = true;
    }
 
-   if (mActionAnimation.action == PlayerData::NullAnimation || //no animation
-      ((!mActionAnimation.waitForEnd || (mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //either not waiting till the end, or not holding that state
-         (mActionAnimation.delayTicks -= mMountPending) <= 0))) //not waiting to mount
+   if (mActionAnimation.action == PlayerData::NullAnimation || !mActionAnimation.waitForEnd || //either no animation or not waiting till the end
+      ((mActionAnimation.atEnd && !mActionAnimation.holdAtEnd) && //or not holding that state and
+         (mActionAnimation.delayTicks -= mMountPending) <= 0)) //not waiting to mount
    {
       pickActionAnimation();
    }