@@ -1007,6 +1007,8 @@ bool TSStatic::castRayRendered(const Point3F &start, const Point3F &end, RayInfo
// Cast the ray against the currently visible detail
RayInfo localInfo;
+ if (info && info->generateTexCoord)
+ localInfo.generateTexCoord = true;
bool res = mShapeInstance->castRayOpcode( mShapeInstance->getCurrentDetail(), start, end, &localInfo );
if ( res )