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Merge pull request #1897 from rextimmy/physx3_3

Physx3.3 updates
Areloch 8 лет назад
Родитель
Сommit
83d4493f53

+ 13 - 14
Engine/source/T3D/physics/physx3/px3World.cpp

@@ -63,7 +63,8 @@ Px3World::Px3World(): mScene( NULL ),
    mEditorTimeScale( 1.0f ),
    mAccumulator( 0 ),
    mControllerManager(NULL),
-   mIsSceneLocked(false)
+   mIsSceneLocked(false),
+   mRenderBuffer(NULL)
 {
 }
 
@@ -177,6 +178,8 @@ void Px3World::destroyWorld()
 {
 	getPhysicsResults();
 
+   mRenderBuffer = NULL;
+
 	// Release the tick processing signals.
 	if ( mProcessList )
 	{
@@ -223,13 +226,14 @@ bool Px3World::initWorld( bool isServer, ProcessList *processList )
       sceneDesc.cpuDispatcher = smCpuDispatcher;
       Con::printf("PhysX3 using Cpu: %d workers", smCpuDispatcher->getWorkerCount());
    }
-
  	
    sceneDesc.flags |= physx::PxSceneFlag::eENABLE_CCD;
    sceneDesc.flags |= physx::PxSceneFlag::eENABLE_ACTIVETRANSFORMS;
    sceneDesc.filterShader  = physx::PxDefaultSimulationFilterShader;
 
 	mScene = gPhysics3SDK->createScene(sceneDesc);
+   //cache renderbuffer for use with debug drawing
+   mRenderBuffer = const_cast<physx::PxRenderBuffer*>(&mScene->getRenderBuffer());
 
 	physx::PxDominanceGroupPair debrisDominance( 0.0f, 1.0f );
 	mScene->setDominanceGroupPair(0,31,debrisDominance);
@@ -548,22 +552,17 @@ static ColorI getDebugColor( physx::PxU32 packed )
 
 void Px3World::onDebugDraw( const SceneRenderState *state )
 {
-   if ( !mScene )
+   if ( !mScene || !mRenderBuffer )
       return;
 
    mScene->setVisualizationParameter(physx::PxVisualizationParameter::eSCALE,1.0f);
    mScene->setVisualizationParameter(physx::PxVisualizationParameter::eBODY_AXES,1.0f);
    mScene->setVisualizationParameter(physx::PxVisualizationParameter::eCOLLISION_SHAPES,1.0f);
 
-   const physx::PxRenderBuffer *renderBuffer = &mScene->getRenderBuffer();
-
-   if(!renderBuffer)
-      return;
-
    // Render points
    {
-      physx::PxU32 numPoints = renderBuffer->getNbPoints();
-      const physx::PxDebugPoint *points = renderBuffer->getPoints();
+      physx::PxU32 numPoints = mRenderBuffer->getNbPoints();
+      const physx::PxDebugPoint *points = mRenderBuffer->getPoints();
 
       PrimBuild::begin( GFXPointList, numPoints );
       
@@ -579,8 +578,8 @@ void Px3World::onDebugDraw( const SceneRenderState *state )
 
    // Render lines
    {
-      physx::PxU32 numLines = renderBuffer->getNbLines();
-      const physx::PxDebugLine *lines = renderBuffer->getLines();
+      physx::PxU32 numLines = mRenderBuffer->getNbLines();
+      const physx::PxDebugLine *lines = mRenderBuffer->getLines();
 
       PrimBuild::begin( GFXLineList, numLines * 2 );
 
@@ -598,8 +597,8 @@ void Px3World::onDebugDraw( const SceneRenderState *state )
 
    // Render triangles
    {
-      physx::PxU32 numTris = renderBuffer->getNbTriangles();
-      const physx::PxDebugTriangle *triangles = renderBuffer->getTriangles();
+      physx::PxU32 numTris = mRenderBuffer->getNbTriangles();
+      const physx::PxDebugTriangle *triangles = mRenderBuffer->getTriangles();
 
       PrimBuild::begin( GFXTriangleList, numTris * 3 );
       

+ 1 - 0
Engine/source/T3D/physics/physx3/px3World.h

@@ -61,6 +61,7 @@ protected:
 	ProcessList *mProcessList;
 	F32 mEditorTimeScale;
 	bool mErrorReport;
+   physx::PxRenderBuffer *mRenderBuffer;
 	physx::PxControllerManager* mControllerManager;
 	static Px3ConsoleStream *smErrorCallback;
 	static physx::PxDefaultAllocator smMemoryAlloc;

+ 41 - 0
Tools/CMake/basics.cmake

@@ -165,11 +165,52 @@ macro(addLib libs)
    endforeach()
 endmacro()
 
+#addLibRelease will add to only release builds
+macro(addLibRelease libs)
+   foreach(lib ${libs})
+        # check if we can build it ourselfs
+        if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+            addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+        endif()
+        # then link against it
+        # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+        if(TARGET ${PROJECT_NAME})
+            target_link_libraries(${PROJECT_NAME} optimized "${lib}")
+        else()
+            list(APPEND ${PROJECT_NAME}_libsRelease ${lib})
+        endif()
+   endforeach()
+endmacro()
+
+#addLibDebug will add to only debug builds
+macro(addLibDebug libs)
+   foreach(lib ${libs})
+        # check if we can build it ourselfs
+        if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+            addLibSrc("${CMAKE_CURRENT_SOURCE_DIR}/libraries/${lib}.cmake")
+        endif()
+        # then link against it
+        # two possibilities: a) target already known, so add it directly, or b) target not yet known, so add it to its cache
+        if(TARGET ${PROJECT_NAME})
+            target_link_libraries(${PROJECT_NAME} debug "${lib}")
+        else()
+            list(APPEND ${PROJECT_NAME}_libsDebug ${lib})
+        endif()
+   endforeach()
+endmacro()
+
 # this applies cached definitions onto the target
 macro(_process_libs)
     if(DEFINED ${PROJECT_NAME}_libs)
         target_link_libraries(${PROJECT_NAME} "${${PROJECT_NAME}_libs}")
     endif()
+    if(DEFINED ${PROJECT_NAME}_libsRelease)
+        target_link_libraries(${PROJECT_NAME} optimized "${${PROJECT_NAME}_libsRelease}")
+    endif()
+    if(DEFINED ${PROJECT_NAME}_libsDebug)
+        target_link_libraries(${PROJECT_NAME} debug "${${PROJECT_NAME}_libsDebug}")
+    endif()
+
 endmacro()
 
 # apple frameworks

+ 161 - 0
Tools/CMake/modules/module_physx3.cmake

@@ -0,0 +1,161 @@
+# -----------------------------------------------------------------------------
+# Copyright (c) 2015 GarageGames, LLC
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to
+# deal in the Software without restriction, including without limitation the
+# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+# sell copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+# IN THE SOFTWARE.
+# -----------------------------------------------------------------------------
+
+# module Physx 3.3
+
+option(TORQUE_PHYSICS_PHYSX3 "Use PhysX 3.3 physics" OFF)
+
+if( NOT TORQUE_PHYSICS_PHYSX3 )
+    return()
+endif()
+
+if("${PHYSX3_BASE_PATH}" STREQUAL "")
+   set(PHYSX3_BASE_PATH "" CACHE PATH "PhysX 3.3 path" FORCE)
+endif()
+
+#still no path we can't go any further
+if("${PHYSX3_BASE_PATH}" STREQUAL "")
+   message(FATAL_ERROR "No PhysX path selected")
+   return()
+endif()
+
+#set physx path
+set(PHYSX3_PATH "${PHYSX3_BASE_PATH}/PhysXSDK")
+
+# TODO linux support
+if(MSVC)
+if(TORQUE_CPU_X32)
+	if(MSVC11)
+		set(PHYSX3_LIBPATH_PREFIX vc11win32)
+	elseif(MSVC12)
+		set(PHYSX3_LIBPATH_PREFIX vc12win32)
+	elseif(MSVC14)
+		set(PHYSX3_LIBPATH_PREFIX vc14win32)
+	else()
+		return()
+	endif()	
+set(PHYSX3_LIBNAME_POSTFIX _x86)
+
+elseif(TORQUE_CPU_X64)
+	if(MSVC11)
+		set(PHYSX3_LIBPATH_PREFIX vc11win64)
+	elseif(MSVC12)
+		set(PHYSX3_LIBPATH_PREFIX vc12win64)
+	elseif(MSVC14)
+		set(PHYSX3_LIBPATH_PREFIX vc14win64)
+	else()
+		return()
+	endif()	
+set(PHYSX3_LIBNAME_POSTFIX _x64)
+
+endif()
+
+endif(MSVC)
+
+MACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME WITHPOSTFIX)
+
+    set(LIBPOSTFIX "")
+    if(${WITHPOSTFIX})
+        set(LIBPOSTFIX ${PHYSX3_LIBNAME_POSTFIX})
+    endif(${WITHPOSTFIX})
+    find_library(PHYSX3_${VARNAME}_LIBRARY NAMES ${LIBNAME}${LIBPOSTFIX}
+                 PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
+    find_library(PHYSX3_${VARNAME}_LIBRARY_DEBUG NAMES ${LIBNAME}DEBUG${LIBPOSTFIX}
+                 PATHS ${PHYSX3_PATH}/Lib/${PHYSX3_LIBPATH_PREFIX})
+
+ENDMACRO(FIND_PHYSX3_LIBRARY VARNAME LIBNAME)
+
+# Find the Libs, we just use the full path to save playing around with link_directories
+FIND_PHYSX3_LIBRARY(CORE PhysX3 1)
+FIND_PHYSX3_LIBRARY(COMMON PhysX3Common 1)
+FIND_PHYSX3_LIBRARY(COOKING PhysX3Cooking 1)
+FIND_PHYSX3_LIBRARY(CHARACTER PhysX3CharacterKinematic 1)
+FIND_PHYSX3_LIBRARY(EXTENSIONS PhysX3Extensions 0)
+FIND_PHYSX3_LIBRARY(TASK PxTask 0)
+FIND_PHYSX3_LIBRARY(DEBUGGER PhysXVisualDebuggerSDK 0)
+FIND_PHYSX3_LIBRARY(PROFILE PhysXProfileSDK 0)
+
+if(NOT PHYSX3_CORE_LIBRARY)
+	return()
+endif()
+
+# Defines
+addDef( "TORQUE_PHYSICS_PHYSX3" )
+addDef( "TORQUE_PHYSICS_ENABLED" )
+
+# Source
+addPath( "${srcDir}/T3D/physics/physx3" )
+
+# Includes
+addInclude( "${PHYSX3_PATH}/Include" )
+addInclude( "${PHYSX3_PATH}/Include/extensions" )
+addInclude( "${PHYSX3_PATH}/Include/foundation" )
+addInclude( "${PHYSX3_PATH}/Include/characterkinematic" )
+addInclude( "${PHYSX3_PATH}/Include/common" )
+
+#Add the libs
+set(PHYSX_LIBRARIES_DEBUG
+	${PHYSX3_CORE_LIBRARY_DEBUG}
+	${PHYSX3_COMMON_LIBRARY_DEBUG}
+	${PHYSX3_COOKING_LIBRARY_DEBUG}
+	${PHYSX3_CHARACTER_LIBRARY_DEBUG}
+	${PHYSX3_EXTENSIONS_LIBRARY_DEBUG}
+	${PHYSX3_TASK_LIBRARY_DEBUG}
+	${PHYSX3_DEBUGGER_LIBRARY_DEBUG}
+	${PHYSX3_PROFILE_LIBRARY_DEBUG}
+)
+
+set(PHYSX_LIBRARIES
+	${PHYSX3_CORE_LIBRARY}
+	${PHYSX3_COMMON_LIBRARY}
+	${PHYSX3_COOKING_LIBRARY}
+	${PHYSX3_CHARACTER_LIBRARY}
+	${PHYSX3_EXTENSIONS_LIBRARY}
+	${PHYSX3_TASK_LIBRARY}
+	${PHYSX3_DEBUGGER_LIBRARY}
+	${PHYSX3_PROFILE_LIBRARY}
+)
+
+addLibRelease("${PHYSX_LIBRARIES}")
+addLibDebug("${PHYSX_LIBRARIES_DEBUG}")
+
+#Install dll files
+if( WIN32 )
+	# File Copy for Release   
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematic${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Common${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3Cooking${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Release")
+
+	# File Copy for Debug
+	if(TORQUE_CPU_X32)
+		INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt32_1.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	elseif(TORQUE_CPU_X64)
+		INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/nvToolsExt64_1.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	endif()
+	
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3DEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CharacterKinematicDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CommonDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	INSTALL(FILES "${PHYSX3_PATH}/Bin/${PHYSX3_LIBPATH_PREFIX}/PhysX3CookingDEBUG${PHYSX3_LIBNAME_POSTFIX}.dll"             DESTINATION "${projectOutDir}" CONFIGURATIONS "Debug")
+	
+endif(WIN32)