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Merge pull request #629 from Ragora/bugfix-shader-error-crashes

BugFix: Correct GLSL Pathing Errors in Light Rays Shader
Brian Roberts 3 年之前
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84be0a369f
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl

+ 2 - 2
Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl

@@ -20,9 +20,9 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "../../../gl/hlslCompat.glsl"
+#include "../../../rendering/shaders/gl/hlslCompat.glsl"
 #include "shadergen:/autogenConditioners.h"
-#include "../../gl/postFx.glsl"
+#include "../../../rendering/shaders/postFX/gl/postFx.glsl"
 
 uniform sampler2D backBuffer;   // The original backbuffer.
 uniform sampler2D deferredTex;   // The pre-pass depth and normals.