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@@ -307,22 +307,22 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
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if( mUseModifiers )
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if( mUseModifiers )
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baseName += modifiers[ i ];
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baseName += modifiers[ i ];
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- mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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+ mTextures[ i ].mTextureNormal = GFXTexHandle( baseName, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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if( mUseStates )
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if( mUseStates )
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{
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{
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if( !mTextures[ i ].mTextureNormal )
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if( !mTextures[ i ].mTextureNormal )
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- mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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+ mTextures[ i ].mTextureNormal = GFXTexHandle( baseName + s_n, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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- mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
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+ mTextures[ i ].mTextureHilight = GFXTexHandle( baseName + s_h, &GFXDefaultGUIProfile, avar("%s() - mTextureHighlight (line %d)", __FUNCTION__, __LINE__));
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if( !mTextures[ i ].mTextureHilight )
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if( !mTextures[ i ].mTextureHilight )
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mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
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mTextures[ i ].mTextureHilight = mTextures[ i ].mTextureNormal;
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- mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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+ mTextures[ i ].mTextureDepressed = GFXTexHandle( baseName + s_d, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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if( !mTextures[ i ].mTextureDepressed )
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if( !mTextures[ i ].mTextureDepressed )
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mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
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mTextures[ i ].mTextureDepressed = mTextures[ i ].mTextureHilight;
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- mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
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+ mTextures[ i ].mTextureInactive = GFXTexHandle( baseName + s_i, &GFXDefaultGUIProfile, avar("%s() - mTextureInactive (line %d)", __FUNCTION__, __LINE__));
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if( !mTextures[ i ].mTextureInactive )
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if( !mTextures[ i ].mTextureInactive )
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mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
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mTextures[ i ].mTextureInactive = mTextures[ i ].mTextureNormal;
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}
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}
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