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Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.

Areloch 9 роки тому
батько
коміт
8d195f9236
1 змінених файлів з 8 додано та 8 видалено
  1. 8 8
      Engine/source/T3D/shapeBase.cpp

+ 8 - 8
Engine/source/T3D/shapeBase.cpp

@@ -4881,18 +4881,18 @@ DefineEngineMethod( ShapeBase, getTargetCount, S32, (),,
    
    "@see getTargetName()\n")
 {
-	ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
-	if(obj)
-	{
-		// Try to use the client object (so we get the reskinned targets in the Material Editor)
-		if ((ShapeBase*)obj->getClientObject())
-			obj = (ShapeBase*)obj->getClientObject();
+   ShapeBase *obj = dynamic_cast< ShapeBase* > ( object );
+   if(obj)
+   {
+      // Try to use the client object (so we get the reskinned targets in the Material Editor)
+      if ((ShapeBase*)obj->getClientObject())
+         obj = (ShapeBase*)obj->getClientObject();
 
       if (obj->getShapeInstance() != NULL)
          return obj->getShapeInstance()->getTargetCount();
 	}
-
-	return -1;
+   
+   return -1;
 }
 
 DefineEngineMethod( ShapeBase, changeMaterial, void, ( const char* mapTo, Material* oldMat, Material* newMat ),,