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@@ -579,11 +579,11 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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const FovPort *currentFovPort = GFX->getStereoFovPort();
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const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
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const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
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+ Frustum gfxFrustum = originalFrustum;
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for (U32 i=0; i<2; i++)
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{
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GFX->activateStereoTarget(i);
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- Frustum gfxFrustum = originalFrustum;
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MathUtils::makeFovPortFrustum(&gfxFrustum, true, gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[i], eyeTransforms[i]);
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GFX->setFrustum(gfxFrustum);
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