Procházet zdrojové kódy

define particles then emitters
saves a re-execution attempt

AzaezelX před 2 roky
rodič
revize
a0f2f2bf06

+ 2 - 2
Templates/BaseGame/game/data/ExampleModule/ExampleModule.tscript

@@ -24,10 +24,10 @@ function ExampleModule::onCreateGameServer(%this)
         %this.registerDatablock("./scripts/managedData/managedForestItemData");
     if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedForestBrushData");
-    if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
-        %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
     if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
         %this.registerDatablock("./scripts/managedData/managedParticleData");
+    if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
+        %this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
 }
 
 //This is called when the server is shut down due to the game/map being exited