Fix for Bullet frustum reference
@@ -286,7 +286,7 @@ void BtWorld::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude )
void BtWorld::onDebugDraw( const SceneRenderState *state )
{
- mDebugDraw.setCuller( &state->getFrustum() );
+ mDebugDraw.setCuller( &state->getCullingFrustum() );
mDynamicsWorld->setDebugDrawer( &mDebugDraw );
mDynamicsWorld->debugDrawWorld();