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tabs->spaces for TRON :)

Jeff Hutchinson 9 年之前
父节点
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a50600afaa
共有 3 个文件被更改,包括 32 次插入32 次删除
  1. 12 12
      Engine/source/gfx/gl/gfxGLCardProfiler.cpp
  2. 9 9
      Engine/source/gfx/gl/gfxGLDevice.cpp
  3. 11 11
      Engine/source/gfx/gl/gfxGLDevice.h

+ 12 - 12
Engine/source/gfx/gl/gfxGLCardProfiler.cpp

@@ -65,23 +65,23 @@ void GFXGLCardProfiler::setupCardCapabilities()
    // Check for anisotropic filtering support.
    setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
 
-	// Check for buffer storage
-	setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
+   // Check for buffer storage
+   setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
 
-	// Check for shader model 5.0
-	setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
+   // Check for shader model 5.0
+   setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
 
-	// Check for texture storage
-	setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
+   // Check for texture storage
+   setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
 
-	// Check for sampler objects
-	setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
+   // Check for sampler objects
+   setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
 
-	// Check for copy image support
-	setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
+   // Check for copy image support
+   setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
 
-	// Check for vertex attrib binding
-	setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
+   // Check for vertex attrib binding
+   setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
 }
 
 bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)

+ 9 - 9
Engine/source/gfx/gl/gfxGLDevice.cpp

@@ -140,18 +140,18 @@ void GFXGLDevice::initGLState()
    
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    
-	// [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
+   // [JTH 5/6/2016] GLSL 1.50 is really SM 4.0
    // Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.   
    mPixelShaderVersion = 3.0;
 
 	// Set capability extensions.
    mCapabilities.anisotropicFiltering = mCardProfiler->queryProfile("GL_EXT_texture_filter_anisotropic");
-	mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
-	mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
-	mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
-	mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
-	mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
-	mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
+   mCapabilities.bufferStorage = mCardProfiler->queryProfile("GL_ARB_buffer_storage");
+   mCapabilities.shaderModel5 = mCardProfiler->queryProfile("GL_ARB_gpu_shader5");
+   mCapabilities.textureStorage = mCardProfiler->queryProfile("GL_ARB_texture_storage");
+   mCapabilities.samplerObjects = mCardProfiler->queryProfile("GL_ARB_sampler_objects");
+   mCapabilities.copyImage = mCardProfiler->queryProfile("GL_ARB_copy_image");
+   mCapabilities.vertexAttributeBinding = mCardProfiler->queryProfile("GL_ARB_vertex_attrib_binding");
 
    String vendorStr = (const char*)glGetString( GL_VENDOR );
    if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
@@ -224,8 +224,8 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
       mCurrentVB_Divisor[i] = 0;
    }
 
-	// Initiailize capabilities to false.
-	memset(&mCapabilities, 0, sizeof(GLCapabilities));
+   // Initiailize capabilities to false.
+   memset(&mCapabilities, 0, sizeof(GLCapabilities));
 
    loadGLCore();
 

+ 11 - 11
Engine/source/gfx/gl/gfxGLDevice.h

@@ -45,17 +45,17 @@ class GFXGLVertexDecl;
 class GFXGLDevice : public GFXDevice
 {
 public:
-	struct GLCapabilities
-	{
-		bool anisotropicFiltering;
-		bool bufferStorage;
-		bool shaderModel5;
-		bool textureStorage;
-		bool samplerObjects;
-		bool copyImage;
-		bool vertexAttributeBinding;
-	};
-	GLCapabilities mCapabilities;
+   struct GLCapabilities
+   {
+      bool anisotropicFiltering;
+      bool bufferStorage;
+      bool shaderModel5;
+      bool textureStorage;
+      bool samplerObjects;
+      bool copyImage;
+      bool vertexAttributeBinding;
+   };
+   GLCapabilities mCapabilities;
 
    void zombify();
    void resurrect();