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@@ -65,23 +65,23 @@ void GFXGLCardProfiler::setupCardCapabilities()
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// Check for anisotropic filtering support.
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setCapability("GL_EXT_texture_filter_anisotropic", gglHasExtension(EXT_texture_filter_anisotropic));
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- // Check for buffer storage
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- setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
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+ // Check for buffer storage
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+ setCapability("GL_ARB_buffer_storage", gglHasExtension(ARB_buffer_storage));
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- // Check for shader model 5.0
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- setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
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+ // Check for shader model 5.0
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+ setCapability("GL_ARB_gpu_shader5", gglHasExtension(ARB_gpu_shader5));
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- // Check for texture storage
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- setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
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+ // Check for texture storage
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+ setCapability("GL_ARB_texture_storage", gglHasExtension(ARB_texture_storage));
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- // Check for sampler objects
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- setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
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+ // Check for sampler objects
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+ setCapability("GL_ARB_sampler_objects", gglHasExtension(ARB_sampler_objects));
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- // Check for copy image support
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- setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
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+ // Check for copy image support
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+ setCapability("GL_ARB_copy_image", gglHasExtension(ARB_copy_image));
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- // Check for vertex attrib binding
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- setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
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+ // Check for vertex attrib binding
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+ setCapability("GL_ARB_vertex_attrib_binding", gglHasExtension(ARB_vertex_attrib_binding));
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}
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bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)
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