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@@ -32,6 +32,7 @@ beginModule('openGL');
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addEngineSrcDir("gfx/gl");
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addEngineSrcDir("gfx/gl/tGL");
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addEngineSrcDir("shaderGen/GLSL");
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+ addEngineSrcDir("lighting/advanced/glsl");
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addEngineSrcDir("terrain/glsl");
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addEngineSrcDir("forest/glsl");
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addLibSrcFile("glew/src/glew.c");
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@@ -41,6 +42,11 @@ beginModule('openGL');
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{
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addEngineSrcDir("gfx/gl/win32");
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}
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+
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+ addIncludePath( getAppLibSrcDir() . 'glew/include/' );
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+
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+ if ( T3D_Generator::$platform == "win32" )
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+ addProjectLibInput('OpenGL32.lib');
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endModule();
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