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@@ -86,7 +86,7 @@ bool TSMesh::smUseEncodedNormals = false;
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const F32 TSMesh::VISIBILITY_EPSILON = 0.0001f;
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const F32 TSMesh::VISIBILITY_EPSILON = 0.0001f;
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-S32 TSMesh::smMaxInstancingVerts = 20000;
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+S32 TSMesh::smMaxInstancingVerts = 200;
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MatrixF TSMesh::smDummyNodeTransform(1);
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MatrixF TSMesh::smDummyNodeTransform(1);
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// quick function to force object to face camera -- currently throws out roll :(
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// quick function to force object to face camera -- currently throws out roll :(
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