@@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
-#include "../../gl/hlslCompat.glsl"
+#include "core/rendering/shaders/gl/hlslCompat.glsl"
uniform sampler2D diffuseMap ;
-#include "./postFx.hlsl"
+#include "core/rendering/shaders/postFX/postFx.hlsl"
TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
@@ -20,8 +20,8 @@
-#include "../../gl/torque.glsl"
+#include "core/rendering/shaders/gl/torque.glsl"
in vec4 vPosition;
in vec2 vTexCoord0;
-#include "./../torque.hlsl"
+#include "core/rendering/shaders/torque.hlsl"
uniform float2 texSize0;