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Fixes the glowBlur shader paths

Areloch 5 年之前
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a8177885e2

+ 1 - 1
Templates/BaseGame/game/core/postFX/scripts/Glow/glowBlurP.glsl

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "../../gl/hlslCompat.glsl"
+#include "core/rendering/shaders/gl/hlslCompat.glsl"
 
 uniform sampler2D diffuseMap ;
 

+ 1 - 1
Templates/BaseGame/game/core/postFX/scripts/Glow/glowBlurP.hlsl

@@ -20,7 +20,7 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "./postFx.hlsl"
+#include "core/rendering/shaders/postFX/postFx.hlsl"
 
 TORQUE_UNIFORM_SAMPLER2D(diffuseMap, 0);
 

+ 2 - 2
Templates/BaseGame/game/core/postFX/scripts/Glow/glowBlurV.glsl

@@ -20,8 +20,8 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "../../gl/hlslCompat.glsl"
-#include "../../gl/torque.glsl"
+#include "core/rendering/shaders/gl/hlslCompat.glsl"
+#include "core/rendering/shaders/gl/torque.glsl"
 
 in vec4 vPosition;
 in vec2 vTexCoord0;

+ 2 - 2
Templates/BaseGame/game/core/postFX/scripts/Glow/glowBlurV.hlsl

@@ -20,8 +20,8 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "./postFx.hlsl"
-#include "./../torque.hlsl"
+#include "core/rendering/shaders/postFX/postFx.hlsl"
+#include "core/rendering/shaders/torque.hlsl"
 
 
 uniform float2 texSize0;