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+<?php
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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2014 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+beginModule('openGL');
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+
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+ addProjectDefine('TORQUE_OPENGL');
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+
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+ addEngineSrcDir("shaderGen/GLSL");
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+
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+ if(!isDefined("TORQUE_DEDICATED"))
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+ {
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+ addEngineSrcDir("gfx/gl");
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+ addEngineSrcDir("gfx/gl/tGL");
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+ addEngineSrcDir("shaderGen/GLSL");
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+ addEngineSrcDir("terrain/glsl");
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+ addEngineSrcDir("forest/glsl");
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+ addLibSrcFile("glew/src/glew.c");
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+ }
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+
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+ if(!isDefined("TORQUE_SDL"))
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+ {
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+ addEngineSrcDir("gfx/gl/win32");
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+ }
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+
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+endModule();
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+
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+?>
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