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Merge pull request #754 from Azaezel/zeroLightsMeansZero

requested correction
Daniel Buckmaster 11 年之前
父节点
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ae3b726dfc
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/lighting/advanced/advancedLightBinManager.cpp

+ 1 - 1
Engine/source/lighting/advanced/advancedLightBinManager.cpp

@@ -243,7 +243,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
       return;
 
    // Get the sunlight. If there's no sun, and no lights in the bins, no draw
-   LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType );
+   LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
    if( !sunLight && mLightBin.empty() )
       return;