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make sure device and texture manager are still around when making a deletion request of them

AzaezelX hai 3 meses
pai
achega
aebd497fd6
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      Engine/source/gfx/gfxTextureObject.cpp

+ 2 - 1
Engine/source/gfx/gfxTextureObject.cpp

@@ -144,7 +144,8 @@ GFXTextureObject::~GFXTextureObject()
 
 void GFXTextureObject::destroySelf()
 {
-   mDevice->mTextureManager->requestDeleteTexture(this);
+   if (mDevice && mDevice->mTextureManager)
+      mDevice->mTextureManager->requestDeleteTexture(this);
 }
 
 //-----------------------------------------------------------------------------