@@ -725,8 +725,7 @@ void HoverVehicle::updateForces(F32 /*dt*/)
for (j = 0; j < 2; j++) {
if (getContainer()->castRay(stabPoints[j].wsPoint, stabPoints[j].wsPoint + stabPoints[j].wsExtension * 2.0,
- TerrainObjectType |
- WaterObjectType, &rinfo))
+ sCollisionMoveMask, &rinfo))
{
reallyFloating = false;