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@@ -237,7 +237,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
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// calculate text to be at the center between the arrows
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GFont* font = profile->mFont;
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- StringTableEntry text = row->mOptions[row->mSelectedOption];
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+ StringTableEntry text = row->mOptions[row->mSelectedOption].mDisplayText;
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S32 textWidth = font->getStrWidth(text);
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S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
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S32 columnCenter = columnSplit + (columnWidth >> 1);
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@@ -489,15 +489,18 @@ void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, boo
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{
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static StringTableEntry DELIM = StringTable->insert("\t", true);
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Row* row = new Row();
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- Vector<StringTableEntry> options(__FILE__, __LINE__);
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+ Vector<OptionEntry> options(__FILE__, __LINE__);
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S32 defaultOption = 0;
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S32 count = StringUnit::getUnitCount(optionsList, DELIM);
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for (S32 i = 0; i < count; ++i)
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{
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+ OptionEntry e;
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const char* option = StringUnit::getUnit(optionsList, i, DELIM);
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- options.push_back(StringTable->insert(option, true));
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+ e.mDisplayText = StringTable->insert(option, true);
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+ e.mKeyString = e.mDisplayText;
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+ options.push_back(e);
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if (String::compare(option, defaultValue) == 0)
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defaultOption = options.size() - 1;
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@@ -1075,12 +1078,38 @@ StringTableEntry GuiGameListMenuCtrl::getCurrentOption(S32 rowIndex) const
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Row* row = (Row*)mRows[rowIndex];
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if (row->mSelectedOption != NO_OPTION)
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{
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- return row->mOptions[row->mSelectedOption];
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+ return row->mOptions[row->mSelectedOption].mDisplayText;
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}
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}
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return StringTable->insert("", false);
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}
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+StringTableEntry GuiGameListMenuCtrl::getCurrentOptionKey(S32 rowIndex) const
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+{
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+ if (isValidRowIndex(rowIndex))
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+ {
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+ Row* row = (Row*)mRows[rowIndex];
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+ if (row->mSelectedOption != NO_OPTION)
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+ {
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+ return row->mOptions[row->mSelectedOption].mKeyString;
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+ }
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+ }
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+ return StringTable->insert("", false);
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+}
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+
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+S32 GuiGameListMenuCtrl::getCurrentOptionIndex(S32 rowIndex) const
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+{
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+ if (isValidRowIndex(rowIndex))
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+ {
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+ Row* row = (Row*)mRows[rowIndex];
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+ if (row->mSelectedOption != NO_OPTION)
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+ {
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+ return row->mSelectedOption;
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+ }
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+ }
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+ return S32(-1);
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+}
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+
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bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
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{
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if (!isValidRowIndex(rowIndex))
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@@ -1090,9 +1119,9 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
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Row* row = (Row*)mRows[rowIndex];
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- for (Vector<StringTableEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
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+ for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
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{
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- if (String::compare(*anOption, theOption) == 0)
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+ if (String::compare((*anOption).mDisplayText, theOption) == 0)
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{
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S32 newIndex = anOption - row->mOptions.begin();
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row->mSelectedOption = newIndex;
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@@ -1103,6 +1132,45 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
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return false;
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}
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+bool GuiGameListMenuCtrl::selectOptionByKey(S32 rowIndex, const char* optionKey)
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+{
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+ if (!isValidRowIndex(rowIndex))
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+ {
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+ return false;
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+ }
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+
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+ Row* row = (Row*)mRows[rowIndex];
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+
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+ for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
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+ {
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+ if (String::compare((*anOption).mKeyString, optionKey) == 0)
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+ {
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+ S32 newIndex = anOption - row->mOptions.begin();
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+ row->mSelectedOption = newIndex;
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+ return true;
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+ }
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+ }
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+
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+ return false;
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+}
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+
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+bool GuiGameListMenuCtrl::selectOptionByIndex(S32 rowIndex, S32 optionIndex)
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+{
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+ if (!isValidRowIndex(rowIndex) || (optionIndex < 0))
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+ {
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+ return false;
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+ }
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+
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+ Row* row = (Row*)mRows[rowIndex];
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+ if (optionIndex < row->mOptions.size())
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+ {
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+ row->mSelectedOption = optionIndex;
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
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{
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static StringTableEntry DELIM = StringTable->insert("\t", true);
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@@ -1119,7 +1187,10 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
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for (S32 i = 0; i < count; ++i)
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{
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const char* option = StringUnit::getUnit(optionsList, i, DELIM);
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- row->mOptions[i] = StringTable->insert(option, true);
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+ OptionEntry e;
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+ e.mDisplayText = StringTable->insert(option, true);
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+ e.mKeyString = e.mDisplayText;
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+ row->mOptions[i] = e;
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}
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if (row->mSelectedOption >= row->mOptions.size())
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@@ -1128,6 +1199,21 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
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}
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}
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+void GuiGameListMenuCtrl::addOption(S32 rowIndex, const char* displayText, const char* keyText)
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+{
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+ if (!isValidRowIndex(rowIndex))
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+ {
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+ return;
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+ }
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+
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+ OptionEntry e;
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+ e.mDisplayText = StringTable->insert(displayText, true);
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+ e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
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+
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+ Row* row = (Row*)mRows[rowIndex];
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+ row->mOptions.push_back(e);
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+}
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+
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void GuiGameListMenuCtrl::clickOption(Row* row, S32 xPos)
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{
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GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
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@@ -1566,6 +1652,22 @@ DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOption, const char*, (S32 row)
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return object->getCurrentOption(row);
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}
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+DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionKey, const char*, (S32 row), ,
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+ "Gets the key string for the currently selected option of the given row.\n\n"
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+ "@param row Index of the row to get the option from.\n"
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+ "@return The key (or id) that was assigned to the selected option on the given row. If there is no selected option then the empty string is returned.")
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+{
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+ return object->getCurrentOptionKey(row);
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+}
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+
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+DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionIndex, S32, (S32 row), ,
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+ "Gets the index into the option list for the currently selected option of the given row.\n\n"
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+ "@param row Index of the row to get the option from.\n"
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+ "@return The index of the selected option on the given row. If there is no selected option then -1 is returned.")
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+{
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+ return object->getCurrentOptionIndex(row);
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+}
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+
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DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char* option), ,
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"Set the row's current option to the one specified\n\n"
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"@param row Index of the row to set an option on.\n"
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@@ -1575,6 +1677,24 @@ DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char
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return object->selectOption(row, option);
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}
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+DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByKey, bool, (S32 row, const char* optionKey), ,
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+ "Set the row's current option to the one with the specified key.\n\n"
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+ "@param row Index of the row to set an option on.\n"
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+ "@param optionKey The key string that was assigned to the option to be made active.\n"
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+ "@return True if the row contained the key and the option and was set, false otherwise.")
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+{
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+ return object->selectOptionByKey(row, optionKey);
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+}
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+
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+DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByIndex, bool, (S32 row, S32 optionIndex), ,
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+ "Set the row's current option to the one at the specified index.\n\n"
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+ "@param row Index of the row to set an option on.\n"
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+ "@param optionIndex The index of the option to be made active.\n"
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+ "@return True if the index was valid and the option and was set, false otherwise.")
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+{
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+ return object->selectOptionByIndex(row, optionIndex);
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+}
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+
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DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char* optionsList), ,
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"Sets the list of options on the given row.\n\n"
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"@param row Index of the row to set options on."
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@@ -1583,6 +1703,16 @@ DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char*
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object->setOptions(row, optionsList);
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}
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+DefineEngineMethod(GuiGameListMenuCtrl, addOption, void, (S32 row, const char* displayText, const char* keyText), (""),
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+ "Adds an option to the list of options on the given row.\n\n"
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+ "@param row Index of the row to add the option on.\n"
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+ "@param displayText The text to display for this option.\n"
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+ "@param keyText [Optional] The id string to associate with this value. "
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+ "If unset, the id will be the same as the display text.\n")
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+{
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+ object->addOption(row, displayText, keyText);
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+}
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+
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DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
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"Sets the list of options on the given row.\n\n"
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"@param row Index of the row to set options on."
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