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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements

AzaezelX 3 years ago
parent
commit
b83babe175

+ 9 - 12
Engine/source/T3D/fx/particleEmitter.cpp

@@ -1551,13 +1551,10 @@ void ParticleEmitter::updateBBox()
 
    for (Particle* part = part_list_head.next; part != NULL; part = part->next)
    {
-      for (Particle* part = part_list_head.next; part != NULL; part = part->next)
-      {
-         Point3F particleSize(part->size * 0.5f);
-         F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
-         minPt.setMin(part->pos - particleSize - Point3F(motion));
-         maxPt.setMax(part->pos + particleSize + Point3F(motion));
-      }
+      Point3F particleSize(part->size * 0.5f);
+      F32 motion = getMax((part->vel.len() * part->totalLifetime / 1000.0f), 1.0f);
+      minPt.setMin(part->pos - particleSize - Point3F(motion));
+      maxPt.setMax(part->pos + particleSize + Point3F(motion));
    }
    
    mObjBox = Box3F(minPt, maxPt);
@@ -1675,8 +1672,8 @@ void ParticleEmitter::addParticle(const Point3F& pos, const Point3F& axis, const
    }
    else
    {
-      U32 dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
-   mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
+      dBlockIndex = gRandGen.randI() % mDataBlock->particleDataBlocks.size();
+      mDataBlock->particleDataBlocks[dBlockIndex]->initializeParticle(pNew, vel);
    }
    updateKeyData( pNew );
 
@@ -2220,7 +2217,7 @@ void ParticleEmitter::setupOriented( Particle *part,
    LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
    const ColorI color = partCol.toColorI();
    // Here we deal with UVs for animated particle (oriented)
-   if (part->dataBlock->animateTexture)
+   if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
    { 
       // Let particle compute the UV indices for current frame
       S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@@ -2331,7 +2328,7 @@ void ParticleEmitter::setupAligned( const Particle *part,
    LinearColorF partCol = mLerp( part->color, ( part->color * ambientColor ), ambientLerp );
    const ColorI color = partCol.toColorI();
    // Here we deal with UVs for animated particle
-   if (part->dataBlock->animateTexture)
+   if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
    { 
       // Let particle compute the UV indices for current frame
       S32 fm = (S32)(part->currentAge*(1.0f/1000.0f)*part->dataBlock->framesPerSec);
@@ -2520,7 +2517,7 @@ void ParticleEmitter::setupRibbon(Particle *part,
    ColorI pCol = partCol.toColorI();
 
    // Here we deal with UVs for animated particle (oriented)
-   if (part->dataBlock->animateTexture)
+   if (part->dataBlock->animateTexture && !part->dataBlock->animTexFrames.empty())
    {
       // Let particle compute the UV indices for current frame
       S32 fm = (S32)(part->currentAge*(1.0f / 1000.0f)*part->dataBlock->framesPerSec);

+ 2 - 0
Engine/source/T3D/projectile.cpp

@@ -783,6 +783,8 @@ bool Projectile::onAdd()
       // If we're on the server, we need to inherit some of our parent's velocity
       //
       mCurrTick = 0;
+
+      scriptOnAdd();
    }
    else
    {

+ 3 - 2
Engine/source/Verve/Core/Persistence/VPersistence.h

@@ -250,8 +250,9 @@ namespace VPersistence
             if ( object->isMethod( "onAdd" ) )
             {
                 // Callback.
-                const char *retValue = Con::executef( object, "onAdd" );
-                if ( !dAtob( retValue ) )
+                ConsoleValue cValue = Con::executef( object, "onAdd" );
+
+                if ( !cValue.getBool() )
                 {
                     // Delete.
                     object->deleteObject();

+ 2 - 1
Engine/source/afx/afxEffectron.cpp

@@ -989,9 +989,10 @@ afxEffectron::start_effect(afxEffectronData* datablock, SimObject* extra)
   }
 
   // CALL SCRIPT afxEffectronData::onPreactivate(%params, %extra)
-  const char* result = Con::executef(datablock, "onPreactivate", 
+  ConsoleValue cValue = Con::executef(datablock, "onPreactivate", 
                                      Con::getIntArg(param_holder->getId()), 
                                      (extra) ? Con::getIntArg(extra->getId()) : "");
+  const char* result = cValue.getString();
   if (result && result[0] != '\0' && !dAtob(result))
   {
 #if defined(TORQUE_DEBUG)

+ 4 - 2
Engine/source/afx/afxSelectron.cpp

@@ -1068,9 +1068,11 @@ afxSelectron::start_selectron(SceneObject* picked, U8 subcode, SimObject* extra)
   }
 
   // CALL SCRIPT afxSelectronData::onPreactivate(%params, %extra)
-  const char* result = Con::executef(datablock, "onPreactivate",
+  ConsoleValue cValue = Con::executef(datablock, "onPreactivate",
                                      Con::getIntArg(param_holder->getId()),
-                                     (extra) ? Con::getIntArg(extra->getId()) : "").getString();
+                                     (extra) ? Con::getIntArg(extra->getId()) : "");
+
+  const char* result = cValue.getString();
   if (result && result[0] != '\0' && !dAtob(result))
   {
 #if defined(TORQUE_DEBUG)

+ 4 - 2
Engine/source/console/arrayObject.cpp

@@ -103,7 +103,8 @@ S32 QSORT_CALLBACK ArrayObject::_keyFunctionCompare( const void* a, const void*
    ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
    ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
    
-   S32 result = dAtoi(Con::executef((const char*)smCompareFunction, ea->key, eb->key));
+   ConsoleValue cValue = Con::executef((const char*)smCompareFunction, ea->key, eb->key);
+   S32 result = cValue.getInt();
    S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
    return ( smDecreasing ? -res : res );
 }
@@ -113,7 +114,8 @@ S32 QSORT_CALLBACK ArrayObject::_valueFunctionCompare( const void* a, const void
    ArrayObject::Element* ea = ( ArrayObject::Element* )( a );
    ArrayObject::Element* eb = ( ArrayObject::Element* )( b );
    
-   S32 result = dAtoi( Con::executef( (const char*)smCompareFunction, ea->value, eb->value ) );
+   ConsoleValue cValue = Con::executef( (const char*)smCompareFunction, ea->value, eb->value );
+   S32 result = cValue.getInt();
    S32 res = result < 0 ? -1 : ( result > 0 ? 1 : 0 );
    return ( smDecreasing ? -res : res );
 }

+ 3 - 52
Engine/source/console/astNodes.cpp

@@ -56,57 +56,7 @@ namespace Compiler
 
 using namespace Compiler;
 
-class FuncVars
-{
-   struct Var
-   {
-      S32 reg;
-      TypeReq currentType;
-      StringTableEntry name;
-      bool isConstant;
-   };
-
-public:
-   S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false)
-   {
-      std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
-      if (found != vars.end())
-      {
-         AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
-         return found->second.reg;
-      }
-
-      S32 id = counter++;
-      vars[var] = { id, currentType, var, isConstant };
-      variableNameMap[id] = var;
-
-      return id;
-   }
-
-   S32 lookup(StringTableEntry var, S32 lineNumber)
-   {
-      std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
-      AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
-      return found->second.reg;
-   }
-
-   TypeReq lookupType(StringTableEntry var, S32 lineNumber)
-   {
-      std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
-
-      AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
-      return found->second.currentType;
-   }
-
-   inline S32 count() { return counter; }
-
-   std::unordered_map<S32, StringTableEntry> variableNameMap;
-
-private:
-   std::unordered_map<StringTableEntry, Var> vars;
-   S32 counter = 0;
-};
-
+FuncVars gEvalFuncVars;
 FuncVars* gFuncVars = NULL;
 
 inline FuncVars* getFuncVars(S32 lineNumber)
@@ -1602,7 +1552,8 @@ U32 FunctionDeclStmtNode::compileStmt(CodeStream& codeStream, U32 ip)
       tbl->add(fnName, nameSpace, varName);
    }
 
-   gFuncVars = NULL;
+   // In eval mode, global func vars are allowed.
+   gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
 
    return ip;
 }

+ 14 - 1
Engine/source/console/codeBlock.cpp

@@ -37,6 +37,9 @@ CodeBlock *    CodeBlock::smCodeBlockList = NULL;
 CodeBlock *    CodeBlock::smCurrentCodeBlock = NULL;
 ConsoleParser *CodeBlock::smCurrentParser = NULL;
 
+extern FuncVars gEvalFuncVars;
+extern FuncVars* gFuncVars;
+
 //-------------------------------------------------------------------------
 
 CodeBlock::CodeBlock()
@@ -491,6 +494,8 @@ bool CodeBlock::compile(const char *codeFileName, StringTableEntry fileName, con
    chompUTF8BOM(inScript, &script);
 
    gSyntaxError = false;
+   gIsEvalCompile = false;
+   gFuncVars = NULL;
 
    consoleAllocReset();
 
@@ -629,6 +634,11 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
       addToCodeList();
 
    gStatementList = NULL;
+   
+   // we are an eval compile if we don't have a file name associated (no exec)
+   gIsEvalCompile = fileName == NULL;
+   // In eval mode, global func vars are allowed.
+   gFuncVars = gIsEvalCompile ? &gEvalFuncVars : NULL;
 
    // Set up the parser.
    smCurrentParser = getParserForFile(fileName);
@@ -667,6 +677,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
 
    codeStream.emit(OP_RETURN_VOID);
    codeStream.emitCodeStream(&codeSize, &code, &lineBreakPairs);
+   
+   S32 localRegisterCount = gIsEvalCompile ? gEvalFuncVars.count() : 0;
 
    consoleAllocReset();
 
@@ -683,7 +695,8 @@ ConsoleValue CodeBlock::compileExec(StringTableEntry fileName, const char *inStr
    if (lastIp + 1 != codeSize)
       Con::warnf(ConsoleLogEntry::General, "precompile size mismatch, precompile: %d compile: %d", codeSize, lastIp);
 
-   return std::move(exec(0, fileName, NULL, 0, 0, noCalls, NULL, setFrame));
+   // repurpose argc as local register counter for global state
+   return std::move(exec(0, fileName, NULL, localRegisterCount, 0, noCalls, NULL, setFrame));
 }
 
 //-------------------------------------------------------------------------

+ 2 - 1
Engine/source/console/compiledEval.cpp

@@ -693,7 +693,8 @@ ConsoleValue CodeBlock::exec(U32 ip, const char* functionName, Namespace* thisNa
       // Do we want this code to execute using a new stack frame?
       if (setFrame < 0)
       {
-         gEvalState.pushFrame(NULL, NULL, 0);
+         // argc is the local count for eval
+         gEvalState.pushFrame(NULL, NULL, argc);
          gCallStack.pushFrame(0);
          popFrame = true;
       }

+ 42 - 0
Engine/source/console/compiler.cpp

@@ -34,6 +34,8 @@
 
 #include "console/simBase.h"
 
+extern FuncVars gEvalFuncVars;
+
 namespace Compiler
 {
 
@@ -86,6 +88,7 @@ namespace Compiler
    //------------------------------------------------------------
 
    bool gSyntaxError = false;
+   bool gIsEvalCompile = false;
 
    //------------------------------------------------------------
 
@@ -121,6 +124,7 @@ namespace Compiler
       getFunctionStringTable().reset();
       getIdentTable().reset();
       getFunctionVariableMappingTable().reset();
+      gEvalFuncVars.clear();
    }
 
    void *consoleAlloc(U32 size) { return gConsoleAllocator.alloc(size); }
@@ -132,6 +136,44 @@ namespace Compiler
 
 using namespace Compiler;
 
+S32 FuncVars::assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant)
+{
+   std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
+   if (found != vars.end())
+   {
+      AssertISV(!found->second.isConstant, avar("Reassigning variable %s when it is a constant. File: %s Line : %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
+      return found->second.reg;
+   }
+
+   S32 id = counter++;
+   vars[var] = { id, currentType, var, isConstant };
+   variableNameMap[id] = var;
+
+   return id;
+}
+
+S32 FuncVars::lookup(StringTableEntry var, S32 lineNumber)
+{
+   std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
+   AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
+   return found->second.reg;
+}
+
+TypeReq FuncVars::lookupType(StringTableEntry var, S32 lineNumber)
+{
+   std::unordered_map<StringTableEntry, Var>::iterator found = vars.find(var);
+
+   AssertISV(found != vars.end(), avar("Variable %s referenced before used when compiling script. File: %s Line: %d", var, CodeBlock::smCurrentParser->getCurrentFile(), lineNumber));
+   return found->second.currentType;
+}
+
+void FuncVars::clear()
+{
+   vars.clear();
+   variableNameMap.clear();
+   counter = 0;
+}
+
 //-------------------------------------------------------------------------
 
 

+ 29 - 0
Engine/source/console/compiler.h

@@ -276,6 +276,35 @@ namespace Compiler
    void consoleAllocReset();
 
    extern bool gSyntaxError;
+   extern bool gIsEvalCompile;
+};
+
+class FuncVars
+{
+   struct Var
+   {
+      S32 reg;
+      TypeReq currentType;
+      StringTableEntry name;
+      bool isConstant;
+   };
+
+public:
+   S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false);
+
+   S32 lookup(StringTableEntry var, S32 lineNumber);
+
+   TypeReq lookupType(StringTableEntry var, S32 lineNumber);
+   
+   inline S32 count() { return counter; }
+
+   std::unordered_map<S32, StringTableEntry> variableNameMap;
+
+   void clear();
+   
+private:
+   std::unordered_map<StringTableEntry, Var> vars;
+   S32 counter = 0;
 };
 
 /// Utility class to emit and patch bytecode

+ 2 - 1
Engine/source/console/simObjectList.cpp

@@ -118,7 +118,8 @@ S32 QSORT_CALLBACK SimObjectList::_callbackSort( const void *a, const void *b )
    static char idB[64];
    dSprintf( idB, sizeof( idB ), "%d", objB->getId() );
 
-   return dAtoi( Con::executef( (const char*)smSortScriptCallbackFn, idA, idB ) );
+   ConsoleValue cValue = Con::executef( (const char*)smSortScriptCallbackFn, idA, idB );
+   return cValue.getInt();
 }
 
 void SimObjectList::scriptSort( const String &scriptCallback )

+ 2 - 1
Engine/source/environment/editors/guiRiverEditorCtrl.cpp

@@ -438,7 +438,8 @@ void GuiRiverEditorCtrl::_process3DMouseDown( const Gui3DMouseEvent& event )
          return;
       }
 
-      const char *res = Con::executef( this, "createRiver" );
+      ConsoleValue cValue = Con::executef( this, "createRiver" );
+      const char* res = cValue.getString();
 
       River *newRiver;
       if ( !Sim::findObject( res, newRiver ) )

+ 3 - 2
Engine/source/forest/editor/forestBrushTool.cpp

@@ -588,7 +588,8 @@ void ForestBrushTool::_collectElements()
    if ( !Sim::findObject( "ForestEditBrushTree", brushTree ) )
       return;
       
-   const char* objectIdList = Con::executef( brushTree, "getSelectedObjectList" );
+   ConsoleValue cValue = Con::executef( brushTree, "getSelectedObjectList" );
+   const char* objectIdList = cValue.getString();
 
    // Collect those objects in a vector and mark them as selected.
 
@@ -685,4 +686,4 @@ bool ForestBrushTool::getGroundAt( const Point3F &worldPt, F32 *zValueOut, Vecto
 DefineEngineMethod( ForestBrushTool, collectElements, void, (), , "" )
 {
    object->collectElements();
-}
+}

+ 137 - 7
Engine/source/gui/controls/guiGameListMenuCtrl.cpp

@@ -237,7 +237,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
 
       // calculate text to be at the center between the arrows
       GFont* font = profile->mFont;
-      StringTableEntry text = row->mOptions[row->mSelectedOption];
+      StringTableEntry text = row->mOptions[row->mSelectedOption].mDisplayText;
       S32 textWidth = font->getStrWidth(text);
       S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
       S32 columnCenter = columnSplit + (columnWidth >> 1);
@@ -489,15 +489,18 @@ void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, boo
 {
    static StringTableEntry DELIM = StringTable->insert("\t", true);
    Row* row = new Row();
-   Vector<StringTableEntry> options(__FILE__, __LINE__);
+   Vector<OptionEntry> options(__FILE__, __LINE__);
 
    S32 defaultOption = 0;
 
    S32 count = StringUnit::getUnitCount(optionsList, DELIM);
    for (S32 i = 0; i < count; ++i)
    {
+      OptionEntry e;
       const char* option = StringUnit::getUnit(optionsList, i, DELIM);
-      options.push_back(StringTable->insert(option, true));
+      e.mDisplayText = StringTable->insert(option, true);
+      e.mKeyString = e.mDisplayText;
+      options.push_back(e);
 
       if (String::compare(option, defaultValue) == 0)
          defaultOption = options.size() - 1;
@@ -1075,12 +1078,38 @@ StringTableEntry GuiGameListMenuCtrl::getCurrentOption(S32 rowIndex) const
       Row* row = (Row*)mRows[rowIndex];
       if (row->mSelectedOption != NO_OPTION)
       {
-         return row->mOptions[row->mSelectedOption];
+         return row->mOptions[row->mSelectedOption].mDisplayText;
       }
    }
    return StringTable->insert("", false);
 }
 
+StringTableEntry GuiGameListMenuCtrl::getCurrentOptionKey(S32 rowIndex) const
+{
+   if (isValidRowIndex(rowIndex))
+   {
+      Row* row = (Row*)mRows[rowIndex];
+      if (row->mSelectedOption != NO_OPTION)
+      {
+         return row->mOptions[row->mSelectedOption].mKeyString;
+      }
+   }
+   return StringTable->insert("", false);
+}
+
+S32 GuiGameListMenuCtrl::getCurrentOptionIndex(S32 rowIndex) const
+{
+   if (isValidRowIndex(rowIndex))
+   {
+      Row* row = (Row*)mRows[rowIndex];
+      if (row->mSelectedOption != NO_OPTION)
+      {
+         return row->mSelectedOption;
+      }
+   }
+   return S32(-1);
+}
+
 bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
 {
    if (!isValidRowIndex(rowIndex))
@@ -1090,9 +1119,9 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
 
    Row* row = (Row*)mRows[rowIndex];
 
-   for (Vector<StringTableEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
+   for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
    {
-      if (String::compare(*anOption, theOption) == 0)
+      if (String::compare((*anOption).mDisplayText, theOption) == 0)
       {
          S32 newIndex = anOption - row->mOptions.begin();
          row->mSelectedOption = newIndex;
@@ -1103,6 +1132,45 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
    return false;
 }
 
+bool GuiGameListMenuCtrl::selectOptionByKey(S32 rowIndex, const char* optionKey)
+{
+   if (!isValidRowIndex(rowIndex))
+   {
+      return false;
+   }
+
+   Row* row = (Row*)mRows[rowIndex];
+
+   for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
+   {
+      if (String::compare((*anOption).mKeyString, optionKey) == 0)
+      {
+         S32 newIndex = anOption - row->mOptions.begin();
+         row->mSelectedOption = newIndex;
+         return true;
+      }
+   }
+
+   return false;
+}
+
+bool GuiGameListMenuCtrl::selectOptionByIndex(S32 rowIndex, S32 optionIndex)
+{
+   if (!isValidRowIndex(rowIndex) || (optionIndex < 0))
+   {
+      return false;
+   }
+
+   Row* row = (Row*)mRows[rowIndex];
+   if (optionIndex < row->mOptions.size())
+   {
+      row->mSelectedOption = optionIndex;
+      return true;
+   }
+
+   return false;
+}
+
 void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
 {
    static StringTableEntry DELIM = StringTable->insert("\t", true);
@@ -1119,7 +1187,10 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
    for (S32 i = 0; i < count; ++i)
    {
       const char* option = StringUnit::getUnit(optionsList, i, DELIM);
-      row->mOptions[i] = StringTable->insert(option, true);
+      OptionEntry e;
+      e.mDisplayText = StringTable->insert(option, true);
+      e.mKeyString = e.mDisplayText;
+      row->mOptions[i] = e;
    }
 
    if (row->mSelectedOption >= row->mOptions.size())
@@ -1128,6 +1199,21 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
    }
 }
 
+void GuiGameListMenuCtrl::addOption(S32 rowIndex, const char* displayText, const char* keyText)
+{
+   if (!isValidRowIndex(rowIndex))
+   {
+      return;
+   }
+
+   OptionEntry e;
+   e.mDisplayText = StringTable->insert(displayText, true);
+   e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
+
+   Row* row = (Row*)mRows[rowIndex];
+   row->mOptions.push_back(e);
+}
+
 void GuiGameListMenuCtrl::clickOption(Row* row, S32 xPos)
 {
    GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
@@ -1566,6 +1652,22 @@ DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOption, const char*, (S32 row)
    return object->getCurrentOption(row);
 }
 
+DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionKey, const char*, (S32 row), ,
+   "Gets the key string for the currently selected option of the given row.\n\n"
+   "@param row Index of the row to get the option from.\n"
+   "@return The key (or id) that was assigned to the selected option on the given row. If there is no selected option then the empty string is returned.")
+{
+   return object->getCurrentOptionKey(row);
+}
+
+DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionIndex, S32, (S32 row), ,
+   "Gets the index into the option list for the currently selected option of the given row.\n\n"
+   "@param row Index of the row to get the option from.\n"
+   "@return The index of the selected option on the given row. If there is no selected option then -1 is returned.")
+{
+   return object->getCurrentOptionIndex(row);
+}
+
 DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char* option), ,
    "Set the row's current option to the one specified\n\n"
    "@param row Index of the row to set an option on.\n"
@@ -1575,6 +1677,24 @@ DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char
    return object->selectOption(row, option);
 }
 
+DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByKey, bool, (S32 row, const char* optionKey), ,
+   "Set the row's current option to the one with the specified key.\n\n"
+   "@param row Index of the row to set an option on.\n"
+   "@param optionKey The key string that was assigned to the option to be made active.\n"
+   "@return True if the row contained the key and the option and was set, false otherwise.")
+{
+   return object->selectOptionByKey(row, optionKey);
+}
+
+DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByIndex, bool, (S32 row, S32 optionIndex), ,
+   "Set the row's current option to the one at the specified index.\n\n"
+   "@param row Index of the row to set an option on.\n"
+   "@param optionIndex The index of the option to be made active.\n"
+   "@return True if the index was valid and the option and was set, false otherwise.")
+{
+   return object->selectOptionByIndex(row, optionIndex);
+}
+
 DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char* optionsList), ,
    "Sets the list of options on the given row.\n\n"
    "@param row Index of the row to set options on."
@@ -1583,6 +1703,16 @@ DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char*
    object->setOptions(row, optionsList);
 }
 
+DefineEngineMethod(GuiGameListMenuCtrl, addOption, void, (S32 row, const char* displayText, const char* keyText), (""),
+   "Adds an option to the list of options on the given row.\n\n"
+   "@param row Index of the row to add the option on.\n"
+   "@param displayText The text to display for this option.\n"
+   "@param keyText [Optional] The id string to associate with this value. "
+   "If unset, the id will be the same as the display text.\n")
+{
+   object->addOption(row, displayText, keyText);
+}
+
 DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
    "Sets the list of options on the given row.\n\n"
    "@param row Index of the row to set options on."

+ 52 - 2
Engine/source/gui/controls/guiGameListMenuCtrl.h

@@ -37,6 +37,18 @@ public:
    typedef GuiGameListMenuProfile Profile;
 
 protected:
+
+   /// \struct OptionEntry
+   /// Display text and ID key for each entry in an option row.
+   struct OptionEntry
+   {
+      StringTableEntry mDisplayText;   ///< The text that is displayed for the option
+      StringTableEntry mKeyString;     ///< Key value that is associated with this option
+      OptionEntry() : mDisplayText(StringTable->EmptyString()), mKeyString(StringTable->EmptyString()) {}
+      virtual ~OptionEntry() {}
+   };
+
+
    /// \struct Row
    /// Internal data representation of a single row in the control.
    struct Row
@@ -60,7 +72,7 @@ protected:
       Mode mMode;
 
       //List options
-      Vector<StringTableEntry>   mOptions;         ///< Collection of options available to display
+      Vector<OptionEntry>        mOptions;         ///< Collection of options available to display
       S32                        mSelectedOption;  ///< Index into mOptions pointing at the selected option
       bool                       mWrapOptions;     ///< Determines if options should "wrap around" at the ends
 
@@ -174,13 +186,43 @@ public:
    /// string is returned.
    StringTableEntry getCurrentOption(S32 rowIndex) const;
 
+   /// Gets the key string for the currently selected option of the given row
+   ///
+   /// \param rowIndex Index of the row to get the option from.
+   /// \return The key (or id) that was assigned to the selected option on the
+   ///  given row. If there is no selected option then the empty string is returned.
+   StringTableEntry getCurrentOptionKey(S32 rowIndex) const;
+
+   /// Gets the index into the option list for the currently selected option of the given row.
+   ///
+   /// \param rowIndex Index of the row to get the option from.
+   /// \return The index of the selected option on the given row. If there is no
+   /// selected option then -1 is returned.
+   S32 getCurrentOptionIndex(S32 rowIndex) const;
+
    /// Attempts to set the given row to the specified selected option. The option
    /// will only be set if the option exists in the control.
    ///
    /// \param rowIndex Index of the row to set an option on.
    /// \param option The option to be made active.
    /// \return True if the row contained the option and was set, false otherwise.
-   bool selectOption(S32 rowIndex, StringTableEntry option);
+   bool selectOption(S32 rowIndex, const char* option);
+
+   /// Attempts to set the given row to the option with the specified key. The
+   /// option will only be set if the key exists in the control.
+   ///
+   /// \param rowIndex Index of the row to set an option on.
+   /// \param optionKey The key string that was assigned to the option to be made active.
+   /// \return True if the row contained the key and the option and was set, false otherwise.
+   bool selectOptionByKey(S32 rowIndex, const char* optionKey);
+
+   /// Attempts to set the given row to the option at the specified index. The option
+   /// will only be set if the index is valid.
+   ///
+   /// \param rowIndex Index of the row to set an option on.
+   /// \param optionIndex The index of the option to be made active.
+   /// \return True if the index was valid and the option and was set, false otherwise.
+   bool selectOptionByIndex(S32 rowIndex, S32 optionIndex);
 
    /// Sets the list of options on the given row.
    ///
@@ -188,6 +230,14 @@ public:
    /// \param optionsList A tab separated list of options for the control.
    void setOptions(S32 rowIndex, const char* optionsList);
 
+   /// Adds an option to the list of options on the given row.
+   ///
+   /// \param rowIndex Index of the row to set options on.
+   /// \param displayText The text to display for this option.
+   /// \param keyText The id string to associate with this value. If NULL the
+   ///  id will be the same as the display text.
+   void addOption(S32 rowIndex, const char* displayText, const char* keyText);
+
    /// Activates the current row. The script callback of  the current row will
    /// be called (if it has one).
    virtual void activateRow();

+ 3 - 1
Engine/source/gui/controls/guiTreeViewCtrl.cpp

@@ -637,7 +637,9 @@ void GuiTreeViewCtrl::Item::getTooltipText(U32 bufLen, char *buf)
          method += pClassName;
          if(mParentControl->isMethod(method.c_str()))
          {
-            const char* tooltip = Con::executef( mParentControl, method.c_str(), pObject->getIdString() );
+            ConsoleValue cValue = Con::executef( mParentControl, method.c_str(), pObject->getIdString() );
+            const char* tooltip = cValue.getString();
+
             dsize_t len = dStrlen(buf);
             S32 newBufLen = bufLen-len;
             if(dStrlen(tooltip) > 0 && newBufLen > 0)

+ 3 - 1
Engine/source/gui/editor/guiPopupMenuCtrl.cpp

@@ -226,7 +226,9 @@ void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
       if (item)
       {
          if (item->mEnabled)
-            dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : ""));
+         {
+            Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : "");
+         }
       }
    }
 

+ 2 - 1
Engine/source/gui/editor/popupMenu.cpp

@@ -288,7 +288,8 @@ bool PopupMenu::canHandleID(U32 id)
 
 bool PopupMenu::handleSelect(U32 command, const char *text /* = NULL */)
 {
-   return dAtob(Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : ""));
+   ConsoleValue cValue = Con::executef(this, "onSelectItem", Con::getIntArg(command), text ? text : "");
+   return cValue.getBool();
 }
 
 //////////////////////////////////////////////////////////////////////////

+ 5 - 3
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -461,7 +461,9 @@ bool WorldEditor::pasteSelection( bool dropSel )
    SimGroup *targetGroup = NULL;   
    if( isMethod( "getNewObjectGroup" ) )
    {
-      const char* targetGroupName = Con::executef( this, "getNewObjectGroup" );
+      ConsoleValue cValue = Con::executef( this, "getNewObjectGroup" );
+      const char* targetGroupName = cValue.getString();
+
       if( targetGroupName && targetGroupName[ 0 ] && !Sim::findObject( targetGroupName, targetGroup) )
          Con::errorf( "WorldEditor::pasteSelection() - no SimGroup called '%s'", targetGroupName );
    }
@@ -1993,12 +1995,12 @@ void WorldEditor::on3DMouseMove(const Gui3DMouseEvent & event)
    if ( !mHitObject )
    {
       SceneObject *hitObj = NULL;
-      if ( collide(event, &hitObj) && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
+      if ( collide(event, &hitObj) && !hitObj->isDeleted() && hitObj->isSelectionEnabled() && !objClassIgnored(hitObj) )
       {
          mHitObject = hitObj;
       }
    }
-   
+
    mLastMouseEvent = event;
 }
 

+ 4 - 2
Engine/source/module/moduleManager.cpp

@@ -397,7 +397,8 @@ bool ModuleManager::loadModuleGroup( const char* pModuleGroup )
         if ( pLoadReadyModuleDefinition->getModuleScriptFilePath() != StringTable->EmptyString() )
         {
             // Yes, so execute the script file.
-            const bool scriptFileExecuted = dAtob( Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath() ) );
+            ConsoleValue cValue = Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath());
+            const bool scriptFileExecuted = cValue.getBool();
 
             // Did we execute the script file?
             if ( scriptFileExecuted )
@@ -784,7 +785,8 @@ bool ModuleManager::loadModuleExplicit( const char* pModuleId, const U32 version
         if ( pLoadReadyModuleDefinition->getModuleScriptFilePath() != StringTable->EmptyString() )
         {
             // Yes, so execute the script file.
-            const bool scriptFileExecuted = dAtob( Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath() ) );
+            ConsoleValue cValue = Con::executef("exec", pLoadReadyModuleDefinition->getModuleScriptFilePath());
+            const bool scriptFileExecuted = cValue.getBool();
 
             // Did we execute the script file?
             if ( !scriptFileExecuted )

+ 13 - 3
Engine/source/platformX86UNIX/x86UNIXConsole.cpp

@@ -41,7 +41,10 @@ StdConsole *stdConsole = NULL;
 DefineEngineFunction(enableWinConsole, void, (bool _enable),, "enableWinConsole(bool);")
 {
    if (stdConsole)
-      stdConsole->enable(_enable);
+   {
+       stdConsole->enable(_enable);
+       stdConsole->enableInput(_enable);
+   }
 }
 
 void StdConsole::create()
@@ -141,6 +144,9 @@ StdConsole::StdConsole()
    stdIn  = dup(0);
    stdErr = dup(2);
 
+   // Ensure in buffer is null terminated after allocation
+   inbuf[0] = 0x00;
+
    iCmdIndex = 0;
    stdConsoleEnabled = false;
    stdConsoleInputEnabled = false;
@@ -195,11 +201,14 @@ void StdConsole::processConsoleLine(const char *consoleLine)
 {
    if(stdConsoleEnabled)
    {
-      inbuf[inpos] = 0;
       if(lineOutput)
          printf("%s\n", consoleLine);
       else
-         printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
+      {
+          // Clear current line before outputting the console line. This prevents prompt text from overflowing onto normal output.
+          printf("%c[2K", 27);
+          printf("%c%s\n%s%s", '\r', consoleLine, Con::getVariable("Con::Prompt"), inbuf);
+      }
    }
 }
 
@@ -323,6 +332,7 @@ void StdConsole::process()
 
                   printf("%s", Con::getVariable("Con::Prompt"));
                   inpos = outpos = 0;
+                  inbuf[0] = 0x00; // Ensure inbuf is NULL terminated after sending out command
                   break;
             case 27:
                // JMQTODO: are these magic numbers keyboard map specific?

+ 0 - 4
Engine/source/util/messaging/scriptMsgListener.cpp

@@ -121,7 +121,6 @@ IMPLEMENT_CALLBACK( ScriptMsgListener, onMessageReceived, bool, ( const char* qu
 bool ScriptMsgListener::onMessageReceived(StringTableEntry queue, const char* event, const char* data)
 {
 	return onMessageReceived_callback(queue, event, data);
-   //return dAtob(Con::executef(this, "onMessageReceived", queue, event, data));
 }
 
 IMPLEMENT_CALLBACK( ScriptMsgListener, onMessageObjectReceived, bool, ( const char* queue, Message *msg ), ( queue, msg ),
@@ -135,7 +134,6 @@ IMPLEMENT_CALLBACK( ScriptMsgListener, onMessageObjectReceived, bool, ( const ch
 bool ScriptMsgListener::onMessageObjectReceived(StringTableEntry queue, Message *msg)
 {
 	return onMessageObjectReceived_callback(queue, msg);
-   //return dAtob(Con::executef(this, "onMessageObjectReceived", queue, Con::getIntArg(msg->getId())));
 }
 
 //-----------------------------------------------------------------------------
@@ -150,7 +148,6 @@ IMPLEMENT_CALLBACK( ScriptMsgListener, onAddToQueue, void, ( const char* queue),
 
 void ScriptMsgListener::onAddToQueue(StringTableEntry queue)
 {
-   //Con::executef(this, "onAddToQueue", queue);
    onAddToQueue_callback(queue);
    IMLParent::onAddToQueue(queue);
 }
@@ -176,7 +173,6 @@ IMPLEMENT_CALLBACK( ScriptMsgListener, onRemoveFromQueue, void, ( const char* qu
 
 void ScriptMsgListener::onRemoveFromQueue(StringTableEntry queue)
 {
-   //Con::executef(this, "onRemoveFromQueue", queue);
    onRemoveFromQueue_callback(queue);
    IMLParent::onRemoveFromQueue(queue);
 }

+ 7 - 2
Templates/BaseGame/game/main.tscript.in

@@ -19,9 +19,14 @@ ModuleDatabase.LoadExplicit( "CoreModule" );
 // Display a splash window immediately to improve app responsiveness before
 // engine is initialized and main window created.
 if ($Server::Dedicated == false)
-    displaySplashWindow($Core::splashWindowImage);
+{
+    if ($platform $= "windows")
+       displaySplashWindow($Core::splashWindowImage);
+}
 else
+{
     $Video::forceDisplayAdapter = -1;
+}
     
 //-----------------------------------------------------------------------------
 // Load any gameplay modules
@@ -45,7 +50,7 @@ else
    }
 }
 
-if ($Server::Dedicated == false)
+if ( ($Server::Dedicated == false) && ($platform $= "windows") )
     closeSplashWindow();
 
 echo("Engine initialized...");

+ 7 - 10
Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript

@@ -1097,9 +1097,6 @@ function MaterialEditorGui::updateActiveMaterial(%this, %propertyField, %value,
 {
    MaterialEditorGui.setMaterialDirty();
 
-   if(%value $= "")
-      %value = "\"\"";
-   
    // Here is where we handle undo actions with slider controls. We want to be able to
    // undo every onMouseUp; so we overrite the same undo action when necessary in order
    // to achieve this desired effect.
@@ -1130,7 +1127,7 @@ function MaterialEditorGui::updateActiveMaterial(%this, %propertyField, %value,
    
    if (MaterialEditorGui.livePreview == true)
    {
-      MaterialEditorGui.setFieldValue(%propertyField, %value);
+      MaterialEditorGui.currentMaterial.setFieldValue(%propertyField, %value);
       MaterialEditorGui.currentMaterial.flush();
       MaterialEditorGui.currentMaterial.reload();
    }
@@ -1263,8 +1260,8 @@ function MaterialEditorGui::doUpdateTextureMap( %this, %assetId )
          %bitmap = strreplace(%bitmap,"tools/materialEditor/scripts/","");
          %bitmapCtrl.setBitmap(%bitmap);
          %textCtrl.setText(%assetId);
-         MaterialEditorGui.updateActiveMaterial(%type @ "Map[" @ %layer @ "]","\"\"");
-         MaterialEditorGui.updateActiveMaterial(%type @ "MapAsset[" @ %layer @ "]","\"" @ %assetId @ "\"");	
+         MaterialEditorGui.updateActiveMaterial(%type @ "Map[" @ %layer @ "]","");
+         MaterialEditorGui.updateActiveMaterial(%type @ "MapAsset[" @ %layer @ "]", %assetId);	
       }
    }
    
@@ -1276,7 +1273,7 @@ function MaterialEditorGui::updateDetailScale(%this,%newScale)
 {
    %layer = MaterialEditorGui.currentLayer;
    
-   %detailScale = "\"" @ %newScale SPC %newScale @ "\"";
+   %detailScale = %newScale SPC %newScale;
    MaterialEditorGui.updateActiveMaterial("detailScale[" @ %layer @ "]", %detailScale);
    }
    
@@ -1284,7 +1281,7 @@ function MaterialEditorGui::updateDetailNormalStrength(%this,%newStrength)
 {
    %layer = MaterialEditorGui.currentLayer;
    
-   %detailStrength = "\"" @ %newStrength @ "\"";
+   %detailStrength = %newStrength;
    MaterialEditorGui.updateActiveMaterial("detailNormalMapStrength[" @ %layer @ "]", %detailStrength);
 }
 
@@ -1295,7 +1292,7 @@ function MaterialEditorGui::updateRotationOffset(%this, %isSlider, %onMouseUp)
 	%Y = MaterialEditorPropertiesWindow-->RotationTextEditV.getText();
 	MaterialEditorPropertiesWindow-->RotationCrosshair.setPosition(45*mAbs(%X)-2, 45*mAbs(%Y)-2);
 	
-	MaterialEditorGui.updateActiveMaterial("rotPivotOffset[" @ %layer @ "]","\"" @ %X SPC %Y @ "\"",%isSlider,%onMouseUp);
+	MaterialEditorGui.updateActiveMaterial("rotPivotOffset[" @ %layer @ "]", %X SPC %Y,%isSlider,%onMouseUp);
 }
 
 function MaterialEditorGui::updateRotationSpeed(%this, %isSlider, %onMouseUp)
@@ -1457,7 +1454,7 @@ function MaterialEditorGui::syncGuiColor(%this, %guiCtrl, %propname, %color)
    %a = getWord(%color,3);
 
    %colorSwatch = (%r SPC %g SPC %b SPC %a);
-   %color = "\"" @ %r SPC %g SPC %b SPC %a @ "\"";
+   %color = %r SPC %g SPC %b SPC %a;
 
    %guiCtrl.color = %colorSwatch;
 	MaterialEditorGui.updateActiveMaterial(%propName, %color);

+ 1 - 1
Templates/BaseGame/game/tools/worldEditor/scripts/editors/creator.ed.tscript

@@ -227,7 +227,7 @@ function EWCreatorWindow::createObject( %this, %cmd )
       %this.setNewObjectGroup( getScene(0) );
 
    pushInstantGroup();
-   %objId = eval(%cmd);
+   %objId = eval("return " @ %cmd);
    popInstantGroup();
    
    if( isObject( %objId ) )