Selaa lähdekoodia

Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic

Lukas Joergensen 7 vuotta sitten
vanhempi
commit
bc435a3b33

+ 1 - 1
Engine/source/T3D/aiConnection.cpp

@@ -130,7 +130,7 @@ static inline F32 moveClamp(F32 v)
 
 //-----------------------------------------------------------------------------
 /// Construct and connect an AI connection object
-ConsoleFunction(aiConnect, S32 , 2, 20, "(...)"
+DefineEngineStringlyVariadicFunction(aiConnect, S32 , 2, 20, "(...)"
    "@brief Creates a new AIConnection, and passes arguments to its onConnect script callback.\n\n"
    "@returns The newly created AIConnection\n"
    "@see GameConnection for parameter information\n"

+ 1 - 1
Engine/source/T3D/gameBase/gameConnection.cpp

@@ -326,7 +326,7 @@ DefineEngineMethod( GameConnection, setJoinPassword, void, (const char* password
    object->setJoinPassword(password);
 }
 
-ConsoleMethod(GameConnection, setConnectArgs, void, 3, 17,
+DefineEngineStringlyVariadicMethod(GameConnection, setConnectArgs, void, 3, 17,
    "(const char* args) @brief On the client, pass along a variable set of parameters to the server.\n\n"
    
    "Once the connection is established with the server, the server calls its onConnect() method "

+ 1 - 1
Engine/source/afx/afxCamera.cpp

@@ -452,7 +452,7 @@ const char* afxCamera::getMode()
 
 static char buffer[100];
 
-ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8, 
+DefineEngineStringlyVariadicMethod(afxCamera, setOrbitMode, void, 7, 8,
   "(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
   "Set the camera to orbit around some given object.\n\n"
   "@param   orbitObject  Object we want to orbit.\n"

+ 22 - 22
Engine/source/afx/afxMagicSpell.cpp

@@ -2633,29 +2633,29 @@ DefineEngineMethod(afxMagicSpell, getImpactedObject, S32, (),,
   return (imp_obj) ? imp_obj->getId() : -1;
 }
 
-ConsoleMethod(afxMagicSpell, setTimeFactor, void, 3, 4, "(F32 factor) or (string phase, F32 factor)"
-              "Sets the time-factor for the spell, either overall or for a specific phrase.\n\n"
-              "@ingroup AFX")
+DefineEngineStringlyVariadicMethod(afxMagicSpell, setTimeFactor, void, 3, 4, "(F32 factor) or (string phase, F32 factor)"
+   "Sets the time-factor for the spell, either overall or for a specific phrase.\n\n"
+   "@ingroup AFX")
 {
-  if (argc == 3)
-    object->setTimeFactor(dAtof(argv[2]));
-  else
-  {
-    if (dStricmp(argv[2], "overall") == 0)
-      object->setTimeFactor(dAtof(argv[3]));
-    else if (dStricmp(argv[2], "casting") == 0)
-      object->setTimeFactor(afxMagicSpell::CASTING_PHRASE, dAtof(argv[3]));
-    else if (dStricmp(argv[2], "launch") == 0)
-      object->setTimeFactor(afxMagicSpell::LAUNCH_PHRASE, dAtof(argv[3]));
-    else if (dStricmp(argv[2], "delivery") == 0)
-      object->setTimeFactor(afxMagicSpell::DELIVERY_PHRASE, dAtof(argv[3]));
-    else if (dStricmp(argv[2], "impact") == 0)
-      object->setTimeFactor(afxMagicSpell::IMPACT_PHRASE, dAtof(argv[3]));
-    else if (dStricmp(argv[2], "linger") == 0)
-      object->setTimeFactor(afxMagicSpell::LINGER_PHRASE, dAtof(argv[3]));
-    else
-      Con::errorf("afxMagicSpell::setTimeFactor() -- unknown spell phrase [%s].", argv[2].getStringValue());
-  }
+   if (argc == 3)
+      object->setTimeFactor(dAtof(argv[2]));
+   else
+   {
+      if (dStricmp(argv[2], "overall") == 0)
+         object->setTimeFactor(dAtof(argv[3]));
+      else if (dStricmp(argv[2], "casting") == 0)
+         object->setTimeFactor(afxMagicSpell::CASTING_PHRASE, dAtof(argv[3]));
+      else if (dStricmp(argv[2], "launch") == 0)
+         object->setTimeFactor(afxMagicSpell::LAUNCH_PHRASE, dAtof(argv[3]));
+      else if (dStricmp(argv[2], "delivery") == 0)
+         object->setTimeFactor(afxMagicSpell::DELIVERY_PHRASE, dAtof(argv[3]));
+      else if (dStricmp(argv[2], "impact") == 0)
+         object->setTimeFactor(afxMagicSpell::IMPACT_PHRASE, dAtof(argv[3]));
+      else if (dStricmp(argv[2], "linger") == 0)
+         object->setTimeFactor(afxMagicSpell::LINGER_PHRASE, dAtof(argv[3]));
+      else
+         Con::errorf("afxMagicSpell::setTimeFactor() -- unknown spell phrase [%s].", argv[2].getStringValue());
+   }
 }
 
 DefineEngineMethod(afxMagicSpell, interruptStage, void, (),,

+ 7 - 7
Engine/source/afx/arcaneFX.cpp

@@ -860,18 +860,18 @@ DefineEngineFunction(getMaxF, F32, (float a, float b),,
    return getMax(a, b);
 }
 
-ConsoleFunction(echoThru, const char*, 2, 0, "(string passthru, string text...)"
-                "Like echo(), but first argument is returned.\n"
-                "@ingroup AFX")
+DefineEngineStringlyVariadicFunction(echoThru, const char*, 2, 0, "(string passthru, string text...)"
+   "Like echo(), but first argument is returned.\n"
+   "@ingroup AFX")
 {
    U32 len = 0;
    S32 i;
-   for(i = 2; i < argc; i++)
+   for (i = 2; i < argc; i++)
       len += dStrlen(argv[i]);
 
    char *ret = Con::getReturnBuffer(len + 1);
    ret[0] = 0;
-   for(i = 2; i < argc; i++)
+   for (i = 2; i < argc; i++)
       dStrcat(ret, argv[i], len + 1);
 
    Con::printf("%s -- [%s]", ret, argv[1].getStringValue());
@@ -880,7 +880,7 @@ ConsoleFunction(echoThru, const char*, 2, 0, "(string passthru, string text...)"
    return argv[1];
 }
 
-ConsoleFunction(warnThru, const char*, 2, 0, "(string passthru, string text...)"
+DefineEngineStringlyVariadicFunction(warnThru, const char*, 2, 0, "(string passthru, string text...)"
                 "Like warn(), but first argument is returned.\n"
                 "@ingroup AFX")
 {
@@ -900,7 +900,7 @@ ConsoleFunction(warnThru, const char*, 2, 0, "(string passthru, string text...)"
    return argv[1];
 }
 
-ConsoleFunction(errorThru, const char*, 2, 0, "(string passthru, string text...)"
+DefineEngineStringlyVariadicFunction(errorThru, const char*, 2, 0, "(string passthru, string text...)"
                 "Like error(), but first argument is returned.\n"
                 "@ingroup AFX")
 {

+ 3 - 3
Engine/source/app/net/net.cpp

@@ -212,7 +212,7 @@ ConsoleDocClass( RemoteCommandEvent,
 ConsoleFunctionGroupBegin( Net, "Functions for use with the network; tagged strings and remote commands.");
 
 
-ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
+DefineEngineStringlyVariadicFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandArgs + 1, "(string func, ...)"
 	"@brief Send a command to the server.\n\n"
 
    "@param func Name of the server command being called\n"
@@ -255,7 +255,7 @@ ConsoleFunction( commandToServer, void, 2, RemoteCommandEvent::MaxRemoteCommandA
    RemoteCommandEvent::sendRemoteCommand(conn, args.count(), args);
 }
 
-ConsoleFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
+DefineEngineStringlyVariadicFunction( commandToClient, void, 3, RemoteCommandEvent::MaxRemoteCommandArgs + 2, "(NetConnection client, string func, ...)"
    "@brief Send a command from the server to the client\n\n"
 
    "@param client The numeric ID of a client GameConnection\n"
@@ -349,7 +349,7 @@ DefineEngineFunction(getTaggedString, const char* , (const char *tag), (""),
 
 
 
-ConsoleFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
+DefineEngineStringlyVariadicFunction( buildTaggedString, const char*, 2, 11, "(string format, ...)"
    "@brief Build a string using the specified tagged string format.\n\n"
 
    "This function takes an already tagged string (passed in as a tagged string ID) and one "

+ 1 - 1
Engine/source/cinterface/c_scripting.cpp

@@ -420,7 +420,7 @@ extern "C" {
 }
 
 
-ConsoleFunction(TestFunction2Args, const char *, 3, 3, "testFunction(arg1, arg2)")
+DefineEngineStringlyVariadicFunction(TestFunction2Args, const char *, 3, 3, "testFunction(arg1, arg2)")
 {
    return "Return Value";
 }

+ 0 - 14
Engine/source/console/console.h

@@ -1191,11 +1191,6 @@ public:
 #  define ConsoleFunctionGroupBegin(groupName, usage) \
       static ConsoleConstructor cfg_ConsoleFunctionGroup_##groupName##_GroupBegin(NULL,#groupName,usage)
 
-#  define ConsoleFunction(name,returnType,minArgs,maxArgs,usage1) \
-   returnType cf_##name(SimObject *, S32, ConsoleValueRef *argv); \
-   ConsoleConstructor cc_##name##_obj(NULL,#name,cf_##name,usage1,minArgs,maxArgs); \
-      returnType cf_##name(SimObject *, S32 argc, ConsoleValueRef *argv)
-
 #  define ConsoleToolFunction(name,returnType,minArgs,maxArgs,usage1) \
    returnType ctf_##name(SimObject *, S32, ConsoleValueRef *argv); \
    ConsoleConstructor cc_##name##_obj(NULL,#name,ctf_##name,usage1,minArgs,maxArgs, true); \
@@ -1211,15 +1206,6 @@ public:
 #  define ConsoleMethodGroupBegin(className, groupName, usage) \
    static ConsoleConstructor cc_##className##_##groupName##_GroupBegin(#className,#groupName,usage)
 
-#  define ConsoleMethod(className,name,returnType,minArgs,maxArgs,usage1) \
-   inline returnType cm_##className##_##name(className *, S32, ConsoleValueRef *argv); \
-   returnType cm_##className##_##name##_caster(SimObject *object, S32 argc, ConsoleValueRef *argv) { \
-         AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" ); \
-         conmethod_return_##returnType ) cm_##className##_##name(static_cast<className*>(object),argc,argv); \
-      };                                                                                              \
-      ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage1,minArgs,maxArgs); \
-      inline returnType cm_##className##_##name(className *object, S32 argc, ConsoleValueRef *argv)
-
 #  define ConsoleMethodGroupEnd(className, groupName) \
    static ConsoleConstructor cc_##className##_##groupName##_GroupEnd(#className,#groupName,NULL)
 

+ 5 - 5
Engine/source/console/consoleFunctions.cpp

@@ -1200,7 +1200,7 @@ DefineEngineFunction( isValidIP, bool, ( const char* str),,
 
 // Torque won't normally add another string if it already exists with another casing,
 // so this forces the addition. It should be called once near the start, such as in main.cs.
-ConsoleFunction(addCaseSensitiveStrings,void,2,0,"[string1, string2, ...]"
+DefineEngineStringlyVariadicFunction(addCaseSensitiveStrings,void,2,0,"[string1, string2, ...]"
                 "Adds case sensitive strings to the StringTable.")
 {
    for(int i = 1; i < argc; i++)
@@ -1879,7 +1879,7 @@ DefineEngineFunction( getTag, const char*, ( const char* textTagString ), , "( s
 
 //-----------------------------------------------------------------------------
 
-ConsoleFunction( echo, void, 2, 0, "( string message... ) "
+DefineEngineStringlyVariadicFunction( echo, void, 2, 0, "( string message... ) "
    "@brief Logs a message to the console.\n\n"
    "Concatenates all given arguments to a single string and prints the string to the console. "
    "A newline is added automatically after the text.\n\n"
@@ -1902,7 +1902,7 @@ ConsoleFunction( echo, void, 2, 0, "( string message... ) "
 
 //-----------------------------------------------------------------------------
 
-ConsoleFunction( warn, void, 2, 0, "( string message... ) "
+DefineEngineStringlyVariadicFunction( warn, void, 2, 0, "( string message... ) "
    "@brief Logs a warning message to the console.\n\n"
    "Concatenates all given arguments to a single string and prints the string to the console as a warning "
    "message (in the in-game console, these will show up using a turquoise font by default). "
@@ -1926,7 +1926,7 @@ ConsoleFunction( warn, void, 2, 0, "( string message... ) "
 
 //-----------------------------------------------------------------------------
 
-ConsoleFunction( error, void, 2, 0, "( string message... ) "
+DefineEngineStringlyVariadicFunction( error, void, 2, 0, "( string message... ) "
    "@brief Logs an error message to the console.\n\n"
    "Concatenates all given arguments to a single string and prints the string to the console as an error "
    "message (in the in-game console, these will show up using a red font by default). "
@@ -2236,7 +2236,7 @@ DefineEngineFunction( generateUUID, Torque::UUID, (),,
 
 //-----------------------------------------------------------------------------
 
-ConsoleFunction( call, const char *, 2, 0, "( string functionName, string args... ) "
+DefineEngineStringlyVariadicFunction( call, const char *, 2, 0, "( string functionName, string args... ) "
    "Apply the given arguments to the specified global function and return the result of the call.\n\n"
    "@param functionName The name of the function to call.  This function must be in the global namespace, i.e. "
       "you cannot call a function in a namespace through #call.  Use eval() for that.\n"

+ 58 - 0
Engine/source/console/engineAPI.h

@@ -855,6 +855,64 @@ public:
       );                                                                                                                               \
    static inline returnType _fn ## className ## name ## impl args
 
+#  define DefineEngineStringlyVariadicFunction(name,returnType,minArgs,maxArgs,usage) \
+   static inline returnType _fn ## name ## impl (SimObject *, S32 argc, ConsoleValueRef *argv);                                  \
+   TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## name                                                         \
+      (S32 argc, const char** argv)                                                                                              \
+   {                                                                                                                             \
+      _CHECK_ENGINE_INITIALIZED( name, returnType );                                                                             \
+      StringStackConsoleWrapper args(argc, argv);                                                                                \
+      return EngineTypeTraits< returnType >::ReturnValue(                                                                        \
+         _fn ## name ## impl(NULL, args.count(), args)                                                                           \
+      );                                                                                                                         \
+   }                                                                                                                             \
+   static _EngineFunctionDefaultArguments< void (S32 argc, const char** argv) > _fn ## name ## DefaultArgs;                      \
+   static EngineFunctionInfo _fn ## name ## FunctionInfo(                                                                        \
+      #name,                                                                                                                     \
+      &_SCOPE<>()(),                                                                                                             \
+      usage,                                                                                                                     \
+      #returnType " " #name "(S32 argc, const char** argv)",                                                                     \
+      "fn" #name,                                                                                                                \
+      TYPE< returnType (S32 argc, const char** argv) >(),                                                                        \
+      &_fn ## name ## DefaultArgs,                                                                                               \
+      ( void* ) &fn ## name,                                                                                                     \
+      0                                                                                                                          \
+   );                                                                                                                            \
+   ConsoleConstructor cc_##name##_obj(NULL,#name,_fn ## name ## impl,usage,minArgs,maxArgs); \
+      returnType _fn ## name ## impl(SimObject *, S32 argc, ConsoleValueRef *argv)
+
+#  define DefineEngineStringlyVariadicMethod(className, name,returnType,minArgs,maxArgs,usage)                                   \
+   static inline returnType _fn ## className ## _ ## name ## impl (className* object, S32 argc, ConsoleValueRef* argv);          \
+   TORQUE_API EngineTypeTraits< returnType >::ReturnValueType fn ## className ## _ ## name                                       \
+      (className* object, S32 argc, const char** argv)                                                                           \
+   {                                                                                                                             \
+      _CHECK_ENGINE_INITIALIZED( name, returnType );                                                                             \
+      StringStackConsoleWrapper args(argc, argv);                                                                                \
+      return EngineTypeTraits< returnType >::ReturnValue(                                                                        \
+         _fn ## className ## _ ## name ## impl(object, args.count(), args)                                                       \
+      );                                                                                                                         \
+   }                                                                                                                             \
+   static _EngineFunctionDefaultArguments< void (className* object, S32 argc, const char** argv) > _fn ## className ## _ ## name ## DefaultArgs;   \
+   static EngineFunctionInfo _fn ## className ## _ ## name ## FunctionInfo(                                                      \
+      #name,                                                                                                                     \
+      &_SCOPE<>()(),                                                                                                             \
+      usage,                                                                                                                     \
+      #returnType " " #name "(SimObject* object, S32 argc, const char** argv)",                                                  \
+      "fn" #className "_" #name,                                                                                                 \
+      TYPE< returnType (SimObject* object, S32 argc, const char** argv) >(),                                                     \
+      &_fn ## className ## _ ## name ## DefaultArgs,                                                                             \
+      ( void* ) &fn ## className ## _ ## name,                                                                                   \
+      0                                                                                                                          \
+   );                                                                                                                            \
+   returnType cm_##className##_##name##_caster(SimObject* object, S32 argc, ConsoleValueRef* argv) {                             \
+      AssertFatal( dynamic_cast<className*>( object ), "Object passed to " #name " is not a " #className "!" );                  \
+      conmethod_return_##returnType ) _fn ## className ## _ ## name ## impl(static_cast<className*>(object),argc,argv);          \
+   };                                                                                                                            \
+   ConsoleConstructor cc_##className##_##name##_obj(#className,#name,cm_##className##_##name##_caster,usage,minArgs,maxArgs);    \
+   static inline returnType _fn ## className ## _ ## name ## impl(className *object, S32 argc, ConsoleValueRef *argv)
+
+
+
 // The following three macros are only temporary.  They allow to define engineAPI functions using the framework
 // here in this file while being visible only in the new API.  When the console interop is removed, these macros
 // can be removed and all their uses be replaced with their corresponding versions that now still include support

+ 1 - 1
Engine/source/console/sim.cpp

@@ -181,7 +181,7 @@ DefineEngineFunction( getTimeSinceStart, S32, (S32 scheduleId), ,"getTimeSinceSt
    return ret;
 }
 
-ConsoleFunction(schedule, S32, 4, 0, "schedule(time, refobject|0, command, <arg1...argN>)")
+DefineEngineStringlyVariadicFunction(schedule, S32, 4, 0, "schedule(time, refobject|0, command, <arg1...argN>)")
 {
    U32 timeDelta = U32(dAtof(argv[1]));
    SimObject *refObject = Sim::findObject(argv[2]);

+ 2 - 2
Engine/source/console/simObject.cpp

@@ -2945,7 +2945,7 @@ DefineEngineMethod( SimObject, setFieldType, void, ( const char* fieldName, cons
 
 //-----------------------------------------------------------------------------
 
-ConsoleMethod( SimObject, call, const char*, 3, 0, "( string method, string args... ) Dynamically call a method on an object.\n"
+DefineEngineStringlyVariadicMethod( SimObject, call, const char*, 3, 0, "( string method, string args... ) Dynamically call a method on an object.\n"
    "@param method Name of method to call.\n"
    "@param args Zero or more arguments for the method.\n"
    "@return The result of the method call." )
@@ -3047,7 +3047,7 @@ DefineEngineMethod( SimObject, delete, void, (),,
 
 //-----------------------------------------------------------------------------
 
-ConsoleMethod( SimObject,schedule, S32, 4, 0, "( float time, string method, string args... ) Delay an invocation of a method.\n"
+DefineEngineStringlyVariadicMethod( SimObject,schedule, S32, 4, 0, "( float time, string method, string args... ) Delay an invocation of a method.\n"
    "@param time The number of milliseconds after which to invoke the method.  This is a soft limit.\n"
    "@param method The method to call.\n"
    "@param args The arguments with which to call the method.\n"

+ 4 - 20
Engine/source/console/simSet.cpp

@@ -895,15 +895,7 @@ DefineEngineMethod( SimSet, listObjects, void, (),,
 
 //-----------------------------------------------------------------------------
 
-DEFINE_CALLIN( fnSimSet_add, add, SimSet, void, ( SimSet* set, SimObject* object ),,,
-   "Add the given object to the set.\n"
-   "@param object An object." )
-{
-   if( object )
-      set->addObject( object );
-}
-
-ConsoleMethod( SimSet, add, void, 3, 0,
+DefineEngineStringlyVariadicMethod( SimSet, add, void, 3, 0,
    "( SimObject objects... ) Add the given objects to the set.\n"
    "@param objects The objects to add to the set." )
 {
@@ -919,15 +911,7 @@ ConsoleMethod( SimSet, add, void, 3, 0,
 
 //-----------------------------------------------------------------------------
 
-DEFINE_CALLIN( fnSimSet_remove, remove, SimSet, void, ( SimSet* set, SimObject* object ),,,
-   "Remove the given object from the set.\n"
-   "@param object An object." )
-{
-   if( object )
-      set->removeObject( object );
-}
-
-ConsoleMethod( SimSet, remove, void, 3, 0,
+DefineEngineStringlyVariadicMethod( SimSet, remove, void, 3, 0,
    "( SimObject objects... ) Remove the given objects from the set.\n"
    "@param objects The objects to remove from the set." )
 {
@@ -970,7 +954,7 @@ DefineEngineMethod( SimSet, getRandom, SimObject*, (),,
 
 //-----------------------------------------------------------------------------
 
-ConsoleMethod( SimSet, callOnChildren, void, 3, 0,
+DefineEngineStringlyVariadicMethod( SimSet, callOnChildren, void, 3, 0,
    "( string method, string args... ) Call a method on all objects contained in the set.\n\n"
    "@param method The name of the method to call.\n"
    "@param args The arguments to the method.\n\n"
@@ -982,7 +966,7 @@ ConsoleMethod( SimSet, callOnChildren, void, 3, 0,
 
 //-----------------------------------------------------------------------------
 
-ConsoleMethod( SimSet, callOnChildrenNoRecurse, void, 3, 0,
+DefineEngineStringlyVariadicMethod( SimSet, callOnChildrenNoRecurse, void, 3, 0,
    "( string method, string args... ) Call a method on all objects contained in the set.\n\n"
    "@param method The name of the method to call.\n"
    "@param args The arguments to the method.\n\n"

+ 1 - 1
Engine/source/gui/editor/guiFilterCtrl.cpp

@@ -77,7 +77,7 @@ DefineEngineMethod( GuiFilterCtrl, getValue, const char*, (), , "Return a tuple
    return buffer;
 }
 
-ConsoleMethod( GuiFilterCtrl, setValue, void, 3, 20, "(f1, f2, ...)"
+DefineEngineStringlyVariadicMethod( GuiFilterCtrl, setValue, void, 3, 20, "(f1, f2, ...)"
               "Reset the filter to use the specified points, spread equidistantly across the domain."
 			  "@internal")
 {

+ 1 - 1
Engine/source/gui/editor/guiGraphCtrl.cpp

@@ -407,7 +407,7 @@ DefineEngineMethod( GuiGraphCtrl, setGraphType, void, ( S32 plotId, GuiGraphType
 
 //-----------------------------------------------------------------------------
 
-ConsoleMethod( GuiGraphCtrl, matchScale, void, 3, GuiGraphCtrl::MaxPlots + 2, "( int plotID1, int plotID2, ... ) "
+DefineEngineStringlyVariadicMethod( GuiGraphCtrl, matchScale, void, 3, GuiGraphCtrl::MaxPlots + 2, "( int plotID1, int plotID2, ... ) "
    "Set the scale of all specified plots to the maximum scale among them.\n\n"
    "@param plotID1 Index of plotting curve.\n"
    "@param plotID2 Index of plotting curve." )

+ 1 - 1
Engine/source/gui/worldEditor/worldEditor.cpp

@@ -3225,7 +3225,7 @@ void WorldEditor::setEditorTool(EditorTool* newTool)
 
 //------------------------------------------------------------------------------
 
-ConsoleMethod( WorldEditor, ignoreObjClass, void, 3, 0, "(string class_name, ...)")
+DefineEngineStringlyVariadicMethod( WorldEditor, ignoreObjClass, void, 3, 0, "(string class_name, ...)")
 {
 	object->ignoreObjClass(argc, argv);
 }

+ 1 - 1
Engine/source/platformWin32/winMath.cpp

@@ -33,7 +33,7 @@ extern void mInstall_AMD_Math();
 extern void mInstall_Library_SSE();
 
 //--------------------------------------
-ConsoleFunction( mathInit, void, 1, 10, "( ... )"
+DefineEngineStringlyVariadicFunction( mathInit, void, 1, 10, "( ... )"
                 "@brief Install the math library with specified extensions.\n\n"
                 "Possible parameters are:\n\n"
                 "    - 'DETECT' Autodetect math lib settings.\n\n"

+ 2 - 2
Engine/source/sim/actionMap.cpp

@@ -2077,7 +2077,7 @@ static ConsoleDocFragment _ActionMapbind2(
    "ActionMap",
    "bool bind( string device, string action, string flag, string deadZone, string scale, string command );");
 
-ConsoleMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )" 
+DefineEngineStringlyVariadicMethod( ActionMap, bind, bool, 5, 10, "actionMap.bind( device, action, [modifier, spec, mod...], command )"
            "@hide")
 {
    StringStackWrapper args(argc - 2, argv + 2);
@@ -2126,7 +2126,7 @@ static ConsoleDocFragment _ActionMapbindObj2(
    "ActionMap",
    "bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
 
-ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
+DefineEngineStringlyVariadicMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
            "@hide")
 {
    SimObject* simObject = Sim::findObject(argv[argc - 1]);