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@@ -1200,7 +1200,7 @@ DefineEngineFunction( isValidIP, bool, ( const char* str),,
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// Torque won't normally add another string if it already exists with another casing,
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// so this forces the addition. It should be called once near the start, such as in main.cs.
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-ConsoleFunction(addCaseSensitiveStrings,void,2,0,"[string1, string2, ...]"
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+DefineEngineStringlyVariadicFunction(addCaseSensitiveStrings,void,2,0,"[string1, string2, ...]"
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"Adds case sensitive strings to the StringTable.")
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{
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for(int i = 1; i < argc; i++)
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@@ -1879,7 +1879,7 @@ DefineEngineFunction( getTag, const char*, ( const char* textTagString ), , "( s
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//-----------------------------------------------------------------------------
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-ConsoleFunction( echo, void, 2, 0, "( string message... ) "
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+DefineEngineStringlyVariadicFunction( echo, void, 2, 0, "( string message... ) "
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"@brief Logs a message to the console.\n\n"
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"Concatenates all given arguments to a single string and prints the string to the console. "
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"A newline is added automatically after the text.\n\n"
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@@ -1902,7 +1902,7 @@ ConsoleFunction( echo, void, 2, 0, "( string message... ) "
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//-----------------------------------------------------------------------------
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-ConsoleFunction( warn, void, 2, 0, "( string message... ) "
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+DefineEngineStringlyVariadicFunction( warn, void, 2, 0, "( string message... ) "
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"@brief Logs a warning message to the console.\n\n"
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"Concatenates all given arguments to a single string and prints the string to the console as a warning "
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"message (in the in-game console, these will show up using a turquoise font by default). "
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@@ -1926,7 +1926,7 @@ ConsoleFunction( warn, void, 2, 0, "( string message... ) "
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//-----------------------------------------------------------------------------
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-ConsoleFunction( error, void, 2, 0, "( string message... ) "
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+DefineEngineStringlyVariadicFunction( error, void, 2, 0, "( string message... ) "
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"@brief Logs an error message to the console.\n\n"
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"Concatenates all given arguments to a single string and prints the string to the console as an error "
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"message (in the in-game console, these will show up using a red font by default). "
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@@ -2236,7 +2236,7 @@ DefineEngineFunction( generateUUID, Torque::UUID, (),,
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//-----------------------------------------------------------------------------
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-ConsoleFunction( call, const char *, 2, 0, "( string functionName, string args... ) "
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+DefineEngineStringlyVariadicFunction( call, const char *, 2, 0, "( string functionName, string args... ) "
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"Apply the given arguments to the specified global function and return the result of the call.\n\n"
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"@param functionName The name of the function to call. This function must be in the global namespace, i.e. "
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"you cannot call a function in a namespace through #call. Use eval() for that.\n"
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