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Lukas Aldershaab 2 жил өмнө
parent
commit
d05d9b6cf1

+ 1 - 1
Engine/source/CMakeLists.txt

@@ -135,7 +135,7 @@ if(TORQUE_OPENGL)
 endif(TORQUE_OPENGL)
 if(TORQUE_D3D11)
   torqueAddSourceDirectories("forest" "forest/hlsl")
-endif(TORQUE_OPENGL)
+endif(TORQUE_D3D11)
 
 # Handle shadergen
 torqueAddSourceDirectories("shaderGen")