@@ -350,9 +350,9 @@ void MeshRenderSystem::rebuildBuffers()
U16 *pIndex;
buffers.primitiveBuffer.lock(&pIndex);
- for (U16 i = 0; i < buffers.primData.size(); i++)
+ for (U16 primDataIDx = 0; primDataIDx < buffers.primData.size(); primDataIDx++)
{
- *pIndex = i;
+ *pIndex = primDataIDx;
pIndex++;
}