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shadowvar cleanup

Azaezel 7 years ago
parent
commit
d11a942f6d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Engine/source/T3D/systems/render/meshRenderSystem.cpp

+ 2 - 2
Engine/source/T3D/systems/render/meshRenderSystem.cpp

@@ -350,9 +350,9 @@ void MeshRenderSystem::rebuildBuffers()
          U16 *pIndex;
          buffers.primitiveBuffer.lock(&pIndex);
 
-         for (U16 i = 0; i < buffers.primData.size(); i++)
+         for (U16 primDataIDx = 0; primDataIDx < buffers.primData.size(); primDataIDx++)
          {
-            *pIndex = i;
+            *pIndex = primDataIDx;
             pIndex++;
          }