Set the Ryder as the default starting weapon instead of the Lurker.
@@ -655,7 +655,7 @@ datablock PlayerData(DefaultPlayerData)
DecalData = "PlayerFootprint";
// Allowable Inventory Items
- mainWeapon = Lurker;
+ mainWeapon = Ryder;
maxInv[Lurker] = 1;
maxInv[LurkerClip] = 20;
@@ -639,7 +639,7 @@ function GameCore::loadOut(%game, %player)
}
else
{
- %player.mountImage(Lurker, 0);
+ %player.mountImage(Ryder, 0);