|
@@ -302,11 +302,11 @@ bool LightningData::preload(bool server, String &errorStr)
|
|
|
}
|
|
|
|
|
|
for (U32 j = 0; j < MaxThunders; j++) {
|
|
|
- if (!getThunderProfile(j))
|
|
|
+ if (!getThunderSoundProfile(j))
|
|
|
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: Cant get an sfxProfile for thunder.");
|
|
|
}
|
|
|
|
|
|
- if(!getSFXProfile())
|
|
|
+ if(!getStrikeSoundProfile())
|
|
|
Con::errorf(ConsoleLogEntry::General, "LightningData::preload: can't get sfxProfile from asset");
|
|
|
|
|
|
mNumStrikeTextures = 0;
|
|
@@ -584,7 +584,7 @@ void Lightning::scheduleThunder(Strike* newStrike)
|
|
|
if (t <= 0.03f) {
|
|
|
// If it's really close, just play it...
|
|
|
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
|
|
|
- SFX->playOnce(mDataBlock->getThunderProfile(thunder));
|
|
|
+ SFX->playOnce(mDataBlock->getThunderSoundProfile(thunder));
|
|
|
} else {
|
|
|
Thunder* pThunder = new Thunder;
|
|
|
pThunder->tRemaining = t;
|
|
@@ -651,7 +651,7 @@ void Lightning::advanceTime(F32 dt)
|
|
|
|
|
|
// Play the sound...
|
|
|
U32 thunder = sgLightningRand.randI(0, mDataBlock->numThunders - 1);
|
|
|
- SFX->playOnce(mDataBlock->getThunderProfile(thunder));
|
|
|
+ SFX->playOnce(mDataBlock->getThunderSoundProfile(thunder));
|
|
|
} else {
|
|
|
pThunderWalker = &((*pThunderWalker)->next);
|
|
|
}
|
|
@@ -735,9 +735,9 @@ void Lightning::processEvent(LightningStrikeEvent* pEvent)
|
|
|
MatrixF trans(true);
|
|
|
trans.setPosition( strikePoint );
|
|
|
|
|
|
- if (mDataBlock->getSFXProfile())
|
|
|
+ if (mDataBlock->getStrikeSoundProfile())
|
|
|
{
|
|
|
- SFX->playOnce(mDataBlock->getSFXProfile(), &trans );
|
|
|
+ SFX->playOnce(mDataBlock->getStrikeSoundProfile(), &trans );
|
|
|
}
|
|
|
|
|
|
}
|