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@@ -260,8 +260,9 @@ void StaticShape::setTransform(const MatrixF& mat)
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setMaskBits(PositionMask);
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}
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-void StaticShape::onUnmount(SceneObject*,S32)
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+void StaticShape::onUnmount(SceneObject* obj, S32 node)
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{
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+ Parent::onUnmount(obj, node);
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// Make sure the client get's the final server pos.
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setMaskBits(PositionMask);
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}
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