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Merge pull request #1565 from Azaezel/alpha41/DisMaxDist

change per slot maxdistance to maxSlotDistance
Brian Roberts 1 week ago
parent
commit
ed717abaf7
1 changed files with 2 additions and 2 deletions
  1. 2 2
      Engine/source/T3D/assets/SoundAsset.cpp

+ 2 - 2
Engine/source/T3D/assets/SoundAsset.cpp

@@ -235,10 +235,10 @@ void SoundAsset::initPersistFields()
       addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
       addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
          "Bounds on randomization of #referenceDistance.\n\n"
          "Bounds on randomization of #referenceDistance.\n\n"
          "@ref SFXPlayList_randomization\n");
          "@ref SFXPlayList_randomization\n");
-      addFieldV("maxDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
+      addFieldV("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
          "@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
          "@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n"
          "@see SFXDescription::maxDistance");
          "@see SFXDescription::maxDistance");
-      addField("maxDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
+      addField("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
          "Bounds on randomization of #maxDistance.\n\n"
          "Bounds on randomization of #maxDistance.\n\n"
          "@ref SFXPlayList_randomization\n");
          "@ref SFXPlayList_randomization\n");
       addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
       addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,