Quellcode durchsuchen

Mounted image weapon light fix

Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
DavidWyand-GG vor 12 Jahren
Ursprung
Commit
edaecf0a5b
1 geänderte Dateien mit 1 neuen und 1 gelöschten Zeilen
  1. 1 1
      Engine/source/T3D/shapeImage.cpp

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
             {
             {
             S32 elapsed = Sim::getCurrentTime() - image.lightStart;
             S32 elapsed = Sim::getCurrentTime() - image.lightStart;
             if ( elapsed > imageData->lightDuration )
             if ( elapsed > imageData->lightDuration )
-               return;
+               continue;
             intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
             intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
             break;
             break;
             }
             }