Просмотр исходного кода

Mounted image weapon light fix

Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
DavidWyand-GG 12 лет назад
Родитель
Сommit
edaecf0a5b
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      Engine/source/T3D/shapeImage.cpp

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
             {
             S32 elapsed = Sim::getCurrentTime() - image.lightStart;
             if ( elapsed > imageData->lightDuration )
-               return;
+               continue;
             intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
             break;
             }