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set default hdr postfx keyvalue to baseline

AzaezelX 1 month ago
parent
commit
f57bc015a9

+ 1 - 1
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript

@@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
 $PostFX::HDRPostFX::adaptRate = "0.134615391";
 $PostFX::HDRPostFX::tonemapMode = "ACES";
 $PostFX::HDRPostFX::enableAutoExposure = "1";
-$PostFX::HDRPostFX::keyValue = 0.18;
+$PostFX::HDRPostFX::keyValue = 0.5;
 $PostFX::HDRPostFX::enableBloom = 1;
 $PostFX::HDRPostFX::threshold = 1;
 $PostFX::HDRPostFX::intensity = 1;

+ 1 - 1
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml

@@ -7,6 +7,6 @@
     DecalsFile="@assetFile=ExampleLevel.mis.decals"
     ForestFile="@assetFile=ExampleLevel.forest"
     NavmeshFile="@assetFile=ExampleLevel.nav"
+    gameModesNames="ExampleGameMode"
     staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
-    gameModesNames="ExampleGameMode;"
     VersionId="1"/>

+ 27 - 37
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.mis

@@ -1,82 +1,72 @@
 //--- OBJECT WRITE BEGIN ---
 new Scene(ExampleLevel) {
-   Enabled = "1";
-   gameModes="ExampleGameMode";
+   isEditing = "1";
+   gameModes = "ExampleGameMode";
+      enabled = "1";
 
    new LevelInfo(theLevelInfo) {
-      fogColor = "0.6 0.6 0.7 1";
+      FogColor = "0.6 0.6 0.7 1";
       fogDensityOffset = "700";
       canvasClearColor = "0 0 0 255";
+      ambientLightBlendCurve = "2.69146e+20 0";
       soundAmbience = "AudioAmbienceDefault";
-      advancedLightmapSupport = "0";
-      Enabled = "1";
+         advancedLightmapSupport = "0";
+         enabled = "1";
    };
    new SkyBox(theSky) {
       MaterialAsset = "Core_Rendering:BlankSkyMat";
-      drawBottom = "0";
-      dirtyGameObject = "0";
+         dirtyGameObject = "0";
    };
    new Sun(theSun) {
       azimuth = "230.396";
       elevation = "45";
       color = "0.968628 0.901961 0.901961 1";
       ambient = "0.337255 0.533333 0.619608 1";
-      brightness = "2";
       texSize = "2048";
       overDarkFactor = "3000 1500 750 250";
       shadowDistance = "200";
       shadowSoftness = "0.25";
       logWeight = "0.9";
       fadeStartDistance = "0";
-      bias = "0.1";
-      Blur = "1";
-      dirtyGameObject = "0";
-      dynamicRefreshFreq = "8";
-      Enabled = "1";
-      height = "1024";
-      lightBleedFactor = "0.8";
-      minVariance = "0";
-      pointShadowType = "PointShadowType_Paraboloid";
-      shadowBox = "-100 -100 -100 100 100 100";
-      splitFadeDistances = "1 1 1 1";
-      staticRefreshFreq = "250";
-      width = "3072";
+         bias = "0.1";
+         Blur = "1";
+         dirtyGameObject = "0";
+         dynamicRefreshFreq = "8";
+         enabled = "1";
+         height = "1024";
+         lightBleedFactor = "0.8";
+         minVariance = "0";
+         pointShadowType = "PointShadowType_Paraboloid";
+         shadowBox = "-100 -100 -100 100 100 100";
+         splitFadeDistances = "1 1 1 1";
+         staticRefreshFreq = "250";
+         width = "3072";
    };
    new GroundPlane() {
       scaleU = "25";
       scaleV = "25";
       MaterialAsset = "Prototyping:FloorGray";
-      dirtyGameObject = "0";
-      Enabled = "1";
-      position = "0 0 0";
-      rotation = "1 0 0 0";
-      scale = "1 1 1";
+         dirtyGameObject = "0";
+         enabled = "1";
+         position = "0 0 0";
+         rotation = "1 0 0 0";
+         scale = "1 1 1";
    };
    new Skylight() {
       position = "1.37009 -5.23561 46.5817";
       persistentId = "d5eb3afb-dced-11e9-a423-bb0e346e3870";
-      dirtyGameObject = "0";
+         dirtyGameObject = "0";
    };
-   
    new SimGroup(CameraSpawnPoints) {
-      canSave = "1";
-      canSaveDynamicFields = "1";
          enabled = "1";
 
       new SpawnSphere(DefaultCameraSpawnSphere) {
-         autoSpawn = "0";
-         spawnTransform = "0";
          radius = "1";
          sphereWeight = "1";
          indoorWeight = "1";
          outdoorWeight = "1";
-         isAIControlled = "0";
          dataBlock = "SpawnSphereMarker";
          position = "0 0 10";
-         rotation = "1 0 0 0";
-         scale = "1 1 1";
-         canSave = "1";
-         canSaveDynamicFields = "1";
             enabled = "1";
             homingCount = "0";
             lockCount = "0";

+ 1 - 1
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript

@@ -9,7 +9,7 @@ $PostFX::HDRPostFX::whiteCutoff = 1;
 $PostFX::HDRPostFX::adaptRate = 2;
 $PostFX::HDRPostFX::tonemapMode = "ACES";
 $PostFX::HDRPostFX::enableAutoExposure = "0";
-$PostFX::HDRPostFX::keyValue = 0.18;
+$PostFX::HDRPostFX::keyValue = 0.5;
 $PostFX::HDRPostFX::enableBloom = 1;
 $PostFX::HDRPostFX::threshold = 1;
 $PostFX::HDRPostFX::intensity = 1;

BIN
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel/probes/d5eb3afb-dced-11e9-a423-bb0e346e3870_Irradiance.dds


BIN
Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel/probes/d5eb3afb-dced-11e9-a423-bb0e346e3870_Prefilter.dds