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Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.

Azaezel 11 年之前
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共有 1 个文件被更改,包括 11 次插入11 次删除
  1. 11 11
      Engine/source/math/mQuat.cpp

+ 11 - 11
Engine/source/math/mQuat.cpp

@@ -35,27 +35,27 @@ QuatF& QuatF::set( const EulerF & e )
    F32 cx, sx;
    F32 cy, sy;
    F32 cz, sz;
-   mSinCos( e.x * 0.5f, sx, cx );
-   mSinCos( e.y * 0.5f, sy, cy );
-   mSinCos( e.z * 0.5f, sz, cz );
+   mSinCos( -e.x * 0.5f, sx, cx );
+   mSinCos( -e.y * 0.5f, sy, cy );
+   mSinCos( -e.z * 0.5f, sz, cz );
 
-   // Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
+   // Qyaw(z)   = [ (0, 0, sin z/2), cos z/2 ]
    // Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
-   // Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
-   // this = Qresult = Qyaw*Qpitch*Qroll ZXY
+   // Qroll(y)  = [ (0, sin y/2, 0), cos y/2 ]
+   // this = Qresult = Qyaw*Qpitch*Qroll  ZXY
    //
    // The code that folows is a simplification of:
-   // roll*=pitch;
-   // roll*=yaw;
-   // *this = roll;
+   //    roll*=pitch;
+   //    roll*=yaw;
+   //    *this = roll;
    F32 cycz, sysz, sycz, cysz;
    cycz = cy*cz;
    sysz = sy*sz;
    sycz = sy*cz;
    cysz = cy*sz;
-   w = cycz*cx - sysz*sx;
+   w = cycz*cx + sysz*sx;
    x = cycz*sx + sysz*cx;
-   y = sycz*cx + cysz*sx;
+   y = sycz*cx - cysz*sx;
    z = cysz*cx - sycz*sx;
 
    return *this;