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Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using https://github.com/GarageGames/Torque3D/commit/8b1ff267f09381e51f851af0373588a004e8a376#diff-983ceaf4b3cbddd4701734aaa048a79e . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.

Azaezel há 11 anos atrás
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commit
f678a19be8
1 ficheiros alterados com 11 adições e 11 exclusões
  1. 11 11
      Engine/source/math/mQuat.cpp

+ 11 - 11
Engine/source/math/mQuat.cpp

@@ -35,27 +35,27 @@ QuatF& QuatF::set( const EulerF & e )
    F32 cx, sx;
    F32 cx, sx;
    F32 cy, sy;
    F32 cy, sy;
    F32 cz, sz;
    F32 cz, sz;
-   mSinCos( e.x * 0.5f, sx, cx );
-   mSinCos( e.y * 0.5f, sy, cy );
-   mSinCos( e.z * 0.5f, sz, cz );
+   mSinCos( -e.x * 0.5f, sx, cx );
+   mSinCos( -e.y * 0.5f, sy, cy );
+   mSinCos( -e.z * 0.5f, sz, cz );
 
 
-   // Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
+   // Qyaw(z)   = [ (0, 0, sin z/2), cos z/2 ]
    // Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
    // Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
-   // Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
-   // this = Qresult = Qyaw*Qpitch*Qroll ZXY
+   // Qroll(y)  = [ (0, sin y/2, 0), cos y/2 ]
+   // this = Qresult = Qyaw*Qpitch*Qroll  ZXY
    //
    //
    // The code that folows is a simplification of:
    // The code that folows is a simplification of:
-   // roll*=pitch;
-   // roll*=yaw;
-   // *this = roll;
+   //    roll*=pitch;
+   //    roll*=yaw;
+   //    *this = roll;
    F32 cycz, sysz, sycz, cysz;
    F32 cycz, sysz, sycz, cysz;
    cycz = cy*cz;
    cycz = cy*cz;
    sysz = sy*sz;
    sysz = sy*sz;
    sycz = sy*cz;
    sycz = sy*cz;
    cysz = cy*sz;
    cysz = cy*sz;
-   w = cycz*cx - sysz*sx;
+   w = cycz*cx + sysz*sx;
    x = cycz*sx + sysz*cx;
    x = cycz*sx + sysz*cx;
-   y = sycz*cx + cysz*sx;
+   y = sycz*cx - cysz*sx;
    z = cysz*cx - sycz*sx;
    z = cysz*cx - sycz*sx;
 
 
    return *this;
    return *this;