|
@@ -2974,6 +2974,8 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
|
|
|
|
|
|
// Now the wsPosition and wsView.
|
|
|
Var *wsPosition = getInWsPosition(componentList);
|
|
|
+ Var *worldToTangent = getInWorldToTangent(componentList);
|
|
|
+ Var *wsNormal = getInWorldNormal(componentList);
|
|
|
Var *wsView = getWsView(wsPosition, meta);
|
|
|
|
|
|
//Reflection Probe WIP
|