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inject getworldtotangent and getworldnormal to ensure var order

AzaezelX 3 years ago
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commit
f7cf1c020c
1 changed files with 2 additions and 0 deletions
  1. 2 0
      Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

+ 2 - 0
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

@@ -2974,6 +2974,8 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
 
    // Now the wsPosition and wsView.
    Var *wsPosition = getInWsPosition(componentList);
+   Var *worldToTangent = getInWorldToTangent(componentList);
+   Var *wsNormal = getInWorldNormal(componentList);
    Var *wsView = getWsView(wsPosition, meta);
    
    //Reflection Probe WIP