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inject getworldtotangent and getworldnormal to ensure var order

AzaezelX 3 gadi atpakaļ
vecāks
revīzija
f7cf1c020c

+ 2 - 0
Engine/source/shaderGen/GLSL/shaderFeatureGLSL.cpp

@@ -2974,6 +2974,8 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
 
 
    // Now the wsPosition and wsView.
    // Now the wsPosition and wsView.
    Var *wsPosition = getInWsPosition(componentList);
    Var *wsPosition = getInWsPosition(componentList);
+   Var *worldToTangent = getInWorldToTangent(componentList);
+   Var *wsNormal = getInWorldNormal(componentList);
    Var *wsView = getWsView(wsPosition, meta);
    Var *wsView = getWsView(wsPosition, meta);
    
    
    //Reflection Probe WIP
    //Reflection Probe WIP